
PRE-RENEWAL / MAPS
Clock Tower F2
#c_tower2Town & interior
c_tower2
Map codec_tower2
Width300
Height300
AreaTown & interior
EXPLORE THE AREA
c_tower2Clock Tower F2 map
Green: walkable · blue: water · dark: blocked. Markers use Pre-Renewal coordinates. Highlighted monster areas are spawn regions, not live positions. Client artwork can differ from server terrain.
Monsters on this map
12 static spawns| Monster | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
![]() | 40 | No added delay | Map-wide | Source ↗ |
![]() | 1 | No added delay | Map-wide | Source ↗ |
![]() | 1 | 1 h + 0–30 min | Map-wide | Source ↗ |
![]() | 1 | 1 h + 0–30 min | Map-wide | Source ↗ |
![]() | 3 | No added delay | Map-wide | Source ↗ |
![]() | 40 | No added delay | Map-wide | Source ↗ |
![]() | 7 | No added delay | Map-wide | Source ↗ |
![]() | 1 | 1 min + 0–30 s | 128, 100Area ±10, ±10 | Source ↗ |
![]() | 1 | 2 min + 0–1 min | 149, 199Area ±10, ±10 | Source ↗ |
![]() | 1 | 5 min + 0–2 min | 149, 199Area ±10, ±10 | Source ↗ |
![]() | 1 | 2 min + 0–1 min | 273, 286Area ±20, ±20 | Source ↗ |
![]() | 1 | 5 min + 0–2 min | 273, 286Area ±20, ±20 | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Map connections
| Direction | Map | From | To |
|---|---|---|---|
| Exit | Clock Tower B3Dungeon · alde_dun03 | 24, 24 | 277, 178 |
| Exit | Clock Tower F1Town & interior · c_tower1 | 273, 26 | 235, 223 |
| Exit | Clock Tower F3Town & interior · c_tower3 | 142, 283 | 65, 147 |
| Entrance | Clock Tower B1Dungeon · alde_dun01 | 167, 158 | 148, 283 |
| Entrance | Clock Tower B3Dungeon · alde_dun03 | 277, 183 | 27, 27 |
| Entrance | Clock Tower B4Dungeon · alde_dun04 | 215, 192 | 148, 283 |
| Entrance | Clock Tower F1Town & interior · c_tower1 | 235, 226 | 268, 26 |
| Entrance | Clock Tower F3Town & interior · c_tower3 | 60, 147 | 148, 283 |
| Entrance | Clock Tower F4Town & interior · c_tower4 | 153, 107 | 228, 267 |













