PRE-RENEWAL / MONSTERS
Mimic
#1191FormlessMediumNeutral 3
Level51
HP6,120
SP182
Base EXP165
Job EXP165
ATK (min)150
ATK (max)900
DEF10
MDEF40
STR44
AGI121
VIT1
INT60
DEX75
LUK110
100% HIT192
95% FLEE201
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 100 ms
- Attack Delay
- 972 ms
- Attack Motion
- 500 ms
- Damage Motion
- 288 ms
- Ai
- 09
- Class
- Normal
Behavior & elements
Elemental damage received
Neutral 3 defenseNeutral100%
Water100%
Earth100%
Fire100%
Wind100%
Poison100%
Holy100%
Dark100%
Ghost0%
Undead100%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
EmperiumMiscellaneous · 714 | 0.03% | 0.03% | |
MagnifierDelayed consumable · 611 | 30% | 30% | |
Mimic CardCard · 4205 | 0.01% | 0.01% | Cannot be stolen |
Old Blue BoxConsumable · 603 | 0.45% | 0.45% | |
Old Purple BoxConsumable · 617 | 0.05% | 0.05% | |
Rosary [1]Armor · 2626 | 0.01% | 0.01% | |
Rough EluniumMiscellaneous · 757 | 2.7% | 2.7% | |
TrapMiscellaneous · 1065 | 12% | 12% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
Where to find Mimic
40 static spawnsStatic entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
4| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always0 · 29 |
GuardWeapon · 249 | 2 | 20% | No added delay5 min recast | chaseself · cancelable: yes | longrangeattacked |
GuardWeapon · 249 | 2 | 5% | No added delay5 min recast | attackself · cancelable: yes | always0 |
| Sucking BloodWeapon · 199 | 1 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.































