Game version
RENEWAL / MONSTERS

Mimic

#1191FormlessMediumNeutral 3

MIMIC

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Mimic

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Level56
HP1,707
SP1
Base EXP477
Job EXP424
Base ATK131
Base MATK22
DEF63
MDEF15
STR49
AGI120
VIT20
INT15
DEX109
LUK0
100% HIT376
95% FLEE310

Combat details

Attack Range
1 cells
Skill Range
10 cells
Chase Range
12 cells
Walk Speed
100 ms
Attack Delay
972 ms
Attack Motion
500 ms
Damage Motion
288 ms
Ai
19
Class
Normal

Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.

Behavior & elements

Aggressive

Elemental damage received

Neutral 3 defense
Neutral100%
Water100%
Earth100%
Fire100%
Wind100%
Poison100%
Holy100%
Dark100%
Ghost50%
Undead100%

Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.

Item drops

Using your server rates

Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.

Where to find Mimic

23 static spawns
MapAmountRespawn delayPositionReference
Abyss Lakes Underground Cave F1Abyss Lakes Underground Cave F1Town & interior · abyss_01105 sMap-wideSource ↗
Abyss Lakes Underground Cave F2Abyss Lakes Underground Cave F2Town & interior · abyss_02105 sMap-wideSource ↗
Abyss Lakes Underground Cave F3Abyss Lakes Underground Cave F3Town & interior · abyss_03105 sMap-wideSource ↗
Amatsu Underground ShrineAmatsu Underground ShrineDungeon · ama_dun0355 sMap-wideSource ↗
Clock Tower F2Clock Tower F2Town & interior · c_tower245 sMap-wideSource ↗
Clock Tower F3Clock Tower F3Town & interior · c_tower395 sMap-wideSource ↗
Clock Tower F4Clock Tower F4Town & interior · c_tower4125 sMap-wideSource ↗
Glastheim F2Glastheim F2Dungeon · gl_cas0225 sMap-wideSource ↗
Glastheim MonasteryGlastheim MonasteryDungeon · gl_church125 sMap-wideSource ↗
Glastheim Staircase DungeonGlastheim Staircase DungeonDungeon · gl_step65 sMap-wideSource ↗
Glastheim Underground ChurchyardGlastheim Underground ChurchyardDungeon · gl_chyard45 sMap-wideSource ↗
Inside Pyramid B2Inside Pyramid B2Town & interior · moc_pryd06355 sMap-wideSource ↗
Inside Pyramid F3Inside Pyramid F3Town & interior · moc_pryd0355 sMap-wideSource ↗
Inside Pyramid F4Inside Pyramid F4Town & interior · moc_pryd04185 sMap-wideSource ↗
Inside the Royal TombInside the Royal TombDungeon · lou_dun0275 sMap-wideSource ↗
Morocc Sphinx B3Morocc Sphinx B3Town & interior · in_sphinx365 sMap-wideSource ↗
Morocc Sphinx B4Morocc Sphinx B4Town & interior · in_sphinx465 sMap-wideSource ↗
Morocc Sphinx B5Morocc Sphinx B5Town & interior · in_sphinx575 sMap-wideSource ↗
Sunken Ship B2Sunken Ship B2Town & interior · treasure0215 sMap-wideSource ↗
Thanatos Tower Lower Level - Abandoned PlaceThanatos Tower Lower Level - Abandoned PlaceTown & interior · tha_t03105 sMap-wideSource ↗
Thanatos Tower Lower Level - Abandoned PlaceThanatos Tower Lower Level - Abandoned PlaceTown & interior · tha_t04205 sMap-wideSource ↗
Thanatos Tower Lower Level - MuseumThanatos Tower Lower Level - MuseumTown & interior · tha_t02305 sMap-wideSource ↗
Thanatos Tower Lower Level - Museum entranceThanatos Tower Lower Level - Museum entranceTown & interior · tha_t01205 sMap-wideSource ↗

Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.

Monster skills

4
SkillLevelChanceCast / delayState & targetCondition
EmotionNone · 197120%No added delay5 s recastidleself · cancelable: yesalways0 · 29
GuardGuardWeapon · 249220%No added delay5 min recastchaseself · cancelable: yeslongrangeattacked
GuardGuardWeapon · 24925%No added delay5 min recastattackself · cancelable: yesalways0
Sucking BloodWeapon · 19915%No added delay5 s recastattacktarget · cancelable: yesalways0

Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

MAKE IT YOURS

Your server. Your rates.

See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

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