RENEWAL / MONSTERS
Mimic
#1191FormlessMediumNeutral 3
Level56
HP1,707
SP1
Base EXP477
Job EXP424
Base ATK131
Base MATK22
DEF63
MDEF15
STR49
AGI120
VIT20
INT15
DEX109
LUK0
100% HIT376
95% FLEE310
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 100 ms
- Attack Delay
- 972 ms
- Attack Motion
- 500 ms
- Damage Motion
- 288 ms
- Ai
- 19
- Class
- Normal
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
Behavior & elements
Elemental damage received
Neutral 3 defenseNeutral100%
Water100%
Earth100%
Fire100%
Wind100%
Poison100%
Holy100%
Dark100%
Ghost50%
Undead100%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
Light GranuleMiscellaneous · 7938 | 5% | 5% | |
Mimic CardCard · 4205 | 0.01% | 0.01% | Cannot be stolen |
Old Blue BoxConsumable · 603 | 0.23% | 0.23% | |
Old Purple BoxConsumable · 617 | 0.03% | 0.03% | |
Rosary [1]Armor · 2626 | 0.01% | 0.01% | |
Rough EluniumMiscellaneous · 757 | 1.35% | 1.35% | |
TrapMiscellaneous · 1065 | 6% | 6% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
Where to find Mimic
23 static spawnsStatic entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
4| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always0 · 29 |
GuardWeapon · 249 | 2 | 20% | No added delay5 min recast | chaseself · cancelable: yes | longrangeattacked |
GuardWeapon · 249 | 2 | 5% | No added delay5 min recast | attackself · cancelable: yes | always0 |
| Sucking BloodWeapon · 199 | 1 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.






























