RENEWAL / MONSTERS
Elusive Mimic
FormlessMediumNeutral 3
Elemental damage received Neutral 3 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 100%
- WindWin
- 100%
- PoisonPoi
- 100%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 50%
- UndeadUnd
- 100%
- Level
- 56
- HP
- 8,535
- Base EXP
- 2,385
- Job EXP
- 6,360
Combat
- ATK
- 230–293
- MATK
- 86–99
- DEF
- 63
- MDEF
- 15
- 100% HIT
- 376
- 95% FLEE
- 310
Attributes
- STR
- 49
- AGI
- 120
- VIT
- 20
- INT
- 15
- DEX
- 109
- LUK
- 0
Elusive Mimic drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 100 ms
- Attack Delay
- 972 ms
- Attack Motion
- 500 ms
- Damage Motion
- 288 ms
- Ai
- 19
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Elusive Mimic
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Inside Pyramid B2Town & interior · moc_pryd06 | 2 | 3 min | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Elusive Mimic skills
5| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Defense disregard attackWeapon · 170 | 1 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always · 29 |
GuardWeapon · 249 | 2 | 5% | No added delay5 min recast | attackself · cancelable: yes | always |
GuardWeapon · 249 | 2 | 20% | No added delay5 min recast | chaseself · cancelable: yes | longrangeattacked |
| Sucking BloodWeapon · 199 | 1 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.











