Game version
PRE-RENEWAL / MONSTERS

Punk

#1481PlantSmallWind 1

G_PUNK

ANIMATION VIEWER

Punk

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Level43
HP3,620
SP1
Base EXP0
Job EXP0
ATK (min)292
ATK (max)365
DEF0
MDEF45
STR1
AGI105
VIT5
INT45
DEX65
LUK20
100% HIT168
95% FLEE183

Combat details

Attack Range
1 cells
Skill Range
10 cells
Chase Range
12 cells
Walk Speed
300 ms
Attack Delay
1500 ms
Attack Motion
500 ms
Damage Motion
1000 ms
Ai
4
Class
Normal

Behavior & elements

Aggressive

Elemental damage received

Wind 1 defense
Neutral100%
Water50%
Earth150%
Fire100%
Wind25%
Poison125%
Holy100%
Dark100%
Ghost100%
Undead100%

Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.

Where to find Punk

0 static spawns

No static spawns in the active configuration.

Scripted encounters 2 declarations

These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.

MapAmountRespawn delayPositionReference
Time Limit FightTime Limit FightTown & interior · force_1-11Script controlled163, 31Source ↗
Time Limit FightTime Limit FightTown & interior · force_1-11Script controlled163, 23Source ↗

Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.

Monster skills

4
SkillLevelChanceCast / delayState & targetCondition
Petrify AttackWeapon · 18035%0.5 s5 s recastangrytarget · cancelable: noalways0
Petrify AttackWeapon · 18035%0.5 s5 s recastattacktarget · cancelable: noalways0
Wind Attribute AttackWeapon · 187120%No added delay5 s recastangrytarget · cancelable: yesalways0
Wind Attribute AttackWeapon · 187120%No added delay5 s recastattacktarget · cancelable: yesalways0

Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

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See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

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