PRE-RENEWAL / MONSTERS
Monemus
FormlessLargeFire 3
Elemental damage received Fire 3 defense
- NeutralNeu
- 100%
- WaterWat
- 200%
- EarthEar
- 0%
- FireFir
- -25%
- WindWin
- 100%
- PoisonPoi
- 100%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 50%
- UndeadUnd
- 50%
- Level
- 88
- HP
- 80,000
- Base EXP
- 0
- Job EXP
- 0
Combat
- ATK
- 2,000–3,000
- DEF
- 54
- MDEF
- 25
- 100% HIT
- 109
- 95% FLEE
- 307
Attributes
- STR
- 0
- AGI
- 1
- VIT
- 90
- INT
- 24
- DEX
- 144
- LUK
- 45
Monemus drops
Your rates20%
10%
Each entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 5 cells
- Skill Range
- 14 cells
- Chase Range
- 12 cells
- Walk Speed
- 400 ms
- Attack Delay
- 1368 ms
- Attack Motion
- 1344 ms
- Damage Motion
- 432 ms
- Ai
- 10
- Class
- Boss
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Monemus
0 static spawnsNo static spawns in the active configuration.
Scripted encounters 3 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position |
|---|---|---|---|
The Ruins of Juperos F2Town & interior · juperos_02 | 1 | Script controlled | 24, 275 |
The Ruins of Juperos F2Town & interior · juperos_02 | 1 | Script controlled | 240, 29 |
The Ruins of Juperos F2Town & interior · juperos_02 | 1 | Script controlled | 282, 183 |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monemus skills
3| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Fire Attribute AttackWeapon · 186 | 10 | 5% | 1 s30 s recast | attacktarget · cancelable: yes | always0 |
| Fire Attribute AttackWeapon · 186 | 3 | 10% | No added delay10 s recast | attacktarget · cancelable: yes | always0 |
| Fire Attribute AttackWeapon · 186 | 1 | 100% | No added delayNo added delay recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.






