RENEWAL / MONSTERS
Monemus
FormlessLargeFire 3
Elemental damage received Fire 3 defense
- NeutralNeu
- 100%
- WaterWat
- 200%
- EarthEar
- 70%
- FireFir
- 0%
- WindWin
- 100%
- PoisonPoi
- 125%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 70%
- Level
- 88
- HP
- 80,000
- Base EXP
- 0
- Job EXP
- 0
Combat
- ATK
- 2,200–3,256
- MATK
- 812–1,412
- DEF
- 87
- MDEF
- 25
- 100% HIT
- 289
- 95% FLEE
- 406
Attributes
- STR
- 0
- AGI
- 1
- VIT
- 90
- INT
- 24
- DEX
- 173
- LUK
- 45
Monemus drops
Your rates10%
5%
Each entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 5 cells
- Skill Range
- 14 cells
- Chase Range
- 12 cells
- Walk Speed
- 400 ms
- Attack Delay
- 1368 ms
- Attack Motion
- 1344 ms
- Damage Motion
- 432 ms
- Ai
- 10
- Class
- Boss
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Monemus
0 static spawnsNo static spawns in the active configuration.
Scripted encounters 3 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position |
|---|---|---|---|
The Ruins of Juperos F2Town & interior · juperos_02 | 1 | Script controlled | 24, 275 |
The Ruins of Juperos F2Town & interior · juperos_02 | 1 | Script controlled | 240, 29 |
The Ruins of Juperos F2Town & interior · juperos_02 | 1 | Script controlled | 282, 183 |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monemus skills
3| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Fire Attribute AttackWeapon · 186 | 10 | 5% | 1 s30 s recast | attacktarget · cancelable: yes | always0 |
| Fire Attribute AttackWeapon · 186 | 3 | 10% | No added delay10 s recast | attacktarget · cancelable: yes | always0 |
| Fire Attribute AttackWeapon · 186 | 1 | 100% | No added delayNo added delay recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.






