Monemus
Combat details
- Attack Range
- 5 cells
- Skill Range
- 14 cells
- Chase Range
- 12 cells
- Walk Speed
- 400 ms
- Attack Delay
- 1368 ms
- Attack Motion
- 1344 ms
- Damage Motion
- 432 ms
- Ai
- 10
- Class
- Boss
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
Behavior & elements
Elemental damage received
Fire 3 defenseNormal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
StoneMiscellaneous · 7049 | 10% | 10% | |
Stone HeartMiscellaneous · 953 | 5% | 5% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
Where to find Monemus
0 static spawnsNo static spawns in the active configuration.
Scripted encounters 3 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
The Ruins of Juperos F2Town & interior · juperos_02 | 1 | Script controlled | 24, 275 | Source ↗ |
The Ruins of Juperos F2Town & interior · juperos_02 | 1 | Script controlled | 240, 29 | Source ↗ |
The Ruins of Juperos F2Town & interior · juperos_02 | 1 | Script controlled | 282, 183 | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
3| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Fire Attribute AttackWeapon · 186 | 10 | 5% | 1 s30 s recast | attacktarget · cancelable: yes | always0 |
| Fire Attribute AttackWeapon · 186 | 3 | 10% | No added delay10 s recast | attacktarget · cancelable: yes | always0 |
| Fire Attribute AttackWeapon · 186 | 1 | 100% | No added delayNo added delay recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.


