RENEWAL / MONSTERS
Solid Banaspaty
FormlessSmallFire 3
Elemental damage received Fire 3 defense
- NeutralNeu
- 100%
- WaterWat
- 200%
- EarthEar
- 70%
- FireFir
- 0%
- WindWin
- 100%
- PoisonPoi
- 125%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 70%
- Level
- 85
- HP
- 32,350
- Base EXP
- 5,090
- Job EXP
- 14,295
Combat
- ATK
- 422–561
- MATK
- 289–398
- DEF
- 63
- MDEF
- 89
- 100% HIT
- 363
- 95% FLEE
- 309
Attributes
- STR
- 61
- AGI
- 78
- VIT
- 35
- INT
- 77
- DEX
- 79
- LUK
- 20
Solid Banaspaty drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 300 ms
- Attack Delay
- 1152 ms
- Attack Motion
- 2304 ms
- Damage Motion
- 432 ms
- Ai
- 4
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Solid Banaspaty
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Istana CaveDungeon · dew_dun02 | 2 | 3 min | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Solid Banaspaty skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
Divest WeaponWeapon · 215 | 5 | 5% | No added delay30 s recast | attacktarget · cancelable: yes | always |
| Fire Attribute AttackWeapon · 186 | 3 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always |
| HallucinationMagic · 207 | 1 | 5% | 0.5 s5 s recast | attacktarget · cancelable: yes | always |
| HallucinationMagic · 207 | 1 | 5% | 0.5 s5 s recast | chasetarget · cancelable: yes | always |
| Shadow Attribute AttackWeapon · 190 | 3 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always |
SightrasherMagic · 81 | 7 | 10% | 1 s5 s recast | attackself · cancelable: no | always |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.













