Game version
PRE-RENEWAL / MONSTERS

Remover

#1682UndeadMediumUndead 2

REMOVAL

ANIMATION VIEWER

Remover

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Level55
HP10,289
SP1
Base EXP3,831
Job EXP1,278
ATK (min)558
ATK (max)797
DEF5
MDEF20
STR1
AGI20
VIT56
INT35
DEX57
LUK20
100% HIT95
95% FLEE187

Combat details

Attack Range
1 cells
Skill Range
10 cells
Chase Range
12 cells
Walk Speed
250 ms
Attack Delay
1536 ms
Attack Motion
1056 ms
Damage Motion
1152 ms
Ai
4
Class
Normal

Behavior & elements

Aggressive

Elemental damage received

Undead 2 defense
Neutral100%
Water100%
Earth100%
Fire150%
Wind100%
Poison-50%
Holy175%
Dark-50%
Ghost125%
Undead0%

Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.

Item drops

Using your server rates

Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.

Where to find Remover

2 static spawns
MapAmountRespawn delayPositionReference
Somatology Laboratory F1Somatology Laboratory F1Dungeon · lhz_dun01100No added delayMap-wideSource ↗
Somatology Laboratory F2Somatology Laboratory F2Dungeon · lhz_dun02205 min + 0–2.5 minMap-wideSource ↗
Scripted encounters 2 declarations

These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.

Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.

Monster skills

2
SkillLevelChanceCast / delayState & targetCondition
BashBashWeapon · 555%0.8 s5 s recastattacktarget · cancelable: noalways0
Undead Element AttackWeapon · 34735%No added delay5 s recastattacktarget · cancelable: yesalways0

Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

MAKE IT YOURS

Your server. Your rates.

See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

PRIVACY

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