PRE-RENEWAL / MONSTERS
Remover
UndeadMediumUndead 2
Elemental damage received Undead 2 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 150%
- WindWin
- 100%
- PoisonPoi
- -50%
- HolyHol
- 175%
- DarkDar
- -50%
- GhostGho
- 125%
- UndeadUnd
- 0%
- Level
- 55
- HP
- 10,289
- Base EXP
- 3,831
- Job EXP
- 1,278
Combat
- ATK
- 558–797
- DEF
- 5
- MDEF
- 20
- 100% HIT
- 95
- 95% FLEE
- 187
Attributes
- STR
- 1
- AGI
- 20
- VIT
- 56
- INT
- 35
- DEX
- 57
- LUK
- 20
Remover drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 250 ms
- Attack Delay
- 1536 ms
- Attack Motion
- 1056 ms
- Damage Motion
- 1152 ms
- Ai
- 4
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Remover
2 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Somatology Laboratory F1Dungeon · lhz_dun01 | 100 | No added delay | Map-wide |
Somatology Laboratory F2Dungeon · lhz_dun02 | 20 | 5 min + 0–2.5 min | Map-wide |
Scripted encounters 2 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Rekenber Corporation HeadquartersTown & interior · lhz_in01 | 1 | Script controlled | 208, 133 |
Rekenber Corporation HeadquartersTown & interior · lhz_in01 | 1 | Script controlled | 217, 135 |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Remover skills
2| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
BashWeapon · 5 | 5 | 5% | 0.8 s5 s recast | attacktarget · cancelable: no | always0 |
| Undead Element AttackWeapon · 347 | 3 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.














