RENEWAL / MONSTERS
Remover
UndeadMediumUndead 2
Elemental damage received Undead 2 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 150%
- WindWin
- 100%
- PoisonPoi
- 50%
- HolyHol
- 150%
- DarkDar
- 0%
- GhostGho
- 125%
- UndeadUnd
- 0%
- Level
- 121
- HP
- 33,102
- Base EXP
- 3,351
- Job EXP
- 2,772
Combat
- ATK
- 972–1,334
- MATK
- 240–312
- DEF
- 110
- MDEF
- 47
- 100% HIT
- 371
- 95% FLEE
- 391
Attributes
- STR
- 127
- AGI
- 50
- VIT
- 82
- INT
- 35
- DEX
- 125
- LUK
- 50
Remover drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 250 ms
- Attack Delay
- 1536 ms
- Attack Motion
- 1056 ms
- Damage Motion
- 1152 ms
- Ai
- 4
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Remover
2 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Somatology Laboratory F1Dungeon · lhz_dun01 | 101 | 5 s | Map-wide |
Somatology Laboratory F2Dungeon · lhz_dun02 | 20 | 5 s | Map-wide |
Scripted encounters 2 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Rekenber Corporation HeadquartersTown & interior · lhz_in01 | 1 | Script controlled | 208, 133 |
Rekenber Corporation HeadquartersTown & interior · lhz_in01 | 1 | Script controlled | 217, 135 |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Remover skills
2| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
BashWeapon · 5 | 5 | 5% | 0.8 s5 s recast | attacktarget · cancelable: no | always0 |
| Undead Element AttackWeapon · 347 | 3 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.
















