PRE-RENEWAL / MONSTERS
Archdam
AngelLargeNeutral 3
Elemental damage received Neutral 3 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 100%
- WindWin
- 100%
- PoisonPoi
- 100%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 0%
- UndeadUnd
- 100%
- Level
- 57
- HP
- 11,000
- Base EXP
- 0
- Job EXP
- 0
Combat
- ATK
- 600–700
- DEF
- 15
- MDEF
- 15
- 100% HIT
- 142
- 95% FLEE
- 207
Attributes
- STR
- 65
- AGI
- 65
- VIT
- 35
- INT
- 75
- DEX
- 75
- LUK
- 15
Archdam drops
Your ratesNo item drops in this database.
More combat details
- SP
- 1
- Attack Range
- 3 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 180 ms
- Attack Delay
- 1080 ms
- Attack Motion
- 288 ms
- Damage Motion
- 360 ms
- Ai
- 4
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Archdam
0 static spawnsNo static spawns in the active configuration.
Scripted encounters 3 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Juperos ElevatorTown & interior · jupe_ele_r | 1 | Script controlled | 50, 84 |
Juperos ElevatorTown & interior · jupe_ele | 1 | Script controlled | 48, 44 |
Juperos ElevatorTown & interior · jupe_ele | 1 | Script controlled | 38, 42 |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Archdam skills
4| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Guided AttackWeapon · 172 | 2 | 5% | 1 s20 s recast | attacktarget · cancelable: no | always0 |
| Piercing AttackWeapon · 158 | 5 | 10% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
| Random AttackWeapon · 183 | 3 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
Spear StabWeapon · 58 | 5 | 5% | 0.8 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.





