PRE-RENEWAL / MONSTERS
White Lady
DemihumanLargeWind 3
Elemental damage received Wind 3 defense
- NeutralNeu
- 100%
- WaterWat
- 0%
- EarthEar
- 200%
- FireFir
- 100%
- WindWin
- -25%
- PoisonPoi
- 100%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 50%
- UndeadUnd
- 50%
- Level
- 85
- HP
- 253,221
- Base EXP
- 45,250
- Job EXP
- 16,445
Combat
- ATK
- 1,868–6,124
- DEF
- 20
- MDEF
- 55
- 100% HIT
- 170
- 95% FLEE
- 312
Attributes
- STR
- 52
- AGI
- 65
- VIT
- 44
- INT
- 112
- DEX
- 152
- LUK
- 35
White Lady drops
Your ratesNo item drops in this database.
More combat details
- SP
- 1
- Attack Range
- 3 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 130 ms
- Attack Delay
- 576 ms
- Attack Motion
- 960 ms
- Damage Motion
- 480 ms
- Ai
- 21
- Class
- Boss
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.
White Lady skills
9| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Follower SummonsMagic · 196 | 4 | 100% | No added delay5 s recast | idleself · cancelable: yes | slavele2 · 1690 |
| Follower SummonsMagic · 196 | 4 | 100% | No added delay5 s recast | attackself · cancelable: yes | slavele2 · 1690 |
| Follower SummonsMagic · 196 | 4 | 100% | No added delay5 s recast | chaseself · cancelable: yes | slavele2 · 1690 |
| InvisibleNone · 353 | 1 | 20% | 1 s30 s recast | chaseself · cancelable: yes | always0 |
SanctuaryMagic · 70 | 10 | 20% | No added delay10 s recast | attackself · cancelable: yes | always0 |
| StopNone · 342 | 1 | 20% | 0.5 s15 s recast | attacktarget · cancelable: yes | always0 |
TeleportMagic · 26 | 1 | 10% | No added delay30 s recast | idleself · cancelable: yes | always0 |
Water BallMagic · 86 | 3 | 20% | 1 s5 s recast | chasetarget · cancelable: yes | always0 |
Water BallMagic · 86 | 5 | 10% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.





