PRE-RENEWAL / MONSTERS
Ragged Zombie
#1865UndeadMediumUndead 3
Level75
HP25,000
SP1
Base EXP8,500
Job EXP5,500
ATK (min)1,200
ATK (max)1,500
DEF25
MDEF35
STR1
AGI77
VIT25
INT10
DEX101
LUK50
100% HIT172
95% FLEE251
Combat details
- Attack Range
- 9 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 150 ms
- Attack Delay
- 1960 ms
- Attack Motion
- 576 ms
- Damage Motion
- 420 ms
- Ai
- 26
- Class
- Normal
Behavior & elements
Elemental damage received
Undead 3 defenseNeutral100%
Water125%
Earth75%
Fire175%
Wind100%
Poison-75%
Holy200%
Dark-75%
Ghost150%
Undead0%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
Clattering SkullMiscellaneous · 7752 | 30% | 30% | |
Expert Ring [1]Armor · 2703 | 0.02% | 0.02% | |
MementoMiscellaneous · 934 | 15% | 15% | |
Ragged Zombie CardCard · 4436 | 0.01% | 0.01% | Cannot be stolen |
Skel-BoneMiscellaneous · 932 | 45% | 45% | |
Tidal Shoes [1]Armor · 2424 | 0.15% | 0.15% | |
Wasteland's Outlaw [2]Weapon · 13107 | 0.1% | 0.1% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
Where to find Ragged Zombie
19 static spawnsStatic entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
4| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
Arrow ShowerWeapon · 47 | 3 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
| Blind AttackWeapon · 177 | 5 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
| Demon Shock AttackMagic · 192 | 1 | 5% | 0.8 s5 s recast | attacktarget · cancelable: no | always0 |
Double StrafeWeapon · 46 | 5 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.











