Game version
PRE-RENEWAL / MONSTERS

Pouring

PlantSmallGhost 3

POURING

Renewal
ANIMATION VIEWER

Pouring

Loading original animations…

Elemental damage received Ghost 3 defense

NeutralNeu
0%
WaterWat
100%
EarthEar
100%
FireFir
100%
WindWin
100%
PoisonPoi
50%
HolyHol
100%
DarkDar
100%
GhostGho
175%
UndeadUnd
100%
Level
50
HP
100,000
Base EXP
0
Job EXP
0

Combat

ATK
550–1,450
DEF
20
MDEF
50
100% HIT
100
95% FLEE
210

Attributes

STR
45
AGI
30
VIT
36
INT
55
DEX
85
LUK
30
PassiveLooterAssists alliesDetects hiddenStatus immuneNo knockback

Pouring drops

Your rates
83.35%

Each entry is a separate drop slot.

More combat details
SP
1
Attack Range
1 cells
Skill Range
0 cells
Chase Range
0 cells
Walk Speed
300 ms
Attack Delay
1672 ms
Attack Motion
672 ms
Damage Motion
480 ms
Ai
7
Class
Boss

HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.

No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.

Pouring skills

7
SkillLevelChanceCast / delayState & targetCondition
Storm GustStorm GustMagic · 891020%No added delay5 s recastchasetarget · cancelable: noalways0
Storm GustStorm GustMagic · 891020%No added delay5 s recastattacktarget · cancelable: noalways0
TeleportTeleportMagic · 261100%No added delayNo added delay recastidleself · cancelable: yesrudeattacked
TeleportTeleportMagic · 26150%No added delay5 s recastidleself · cancelable: yesrudeattacked
TeleportTeleportMagic · 26150%No added delay5 s recastwalkself · cancelable: yesrudeattacked
Water BallWater BallMagic · 8610100%0.5 s5 s recastattacktarget · cancelable: noalways0
Water BallWater BallMagic · 8610100%0.5 s5 s recastchasetarget · cancelable: noalways0

Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

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Your server. Your rates.

See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

PRIVACY

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