PRE-RENEWAL / MONSTERS
Incarnation of Morocc
DemonMediumUndead 3
Elemental damage received Undead 3 defense
- NeutralNeu
- 100%
- WaterWat
- 125%
- EarthEar
- 75%
- FireFir
- 175%
- WindWin
- 100%
- PoisonPoi
- -75%
- HolyHol
- 200%
- DarkDar
- -75%
- GhostGho
- 150%
- UndeadUnd
- 0%
- Level
- 96
- HP
- 1,200,000
- Base EXP
- 0
- Job EXP
- 0
Combat
- ATK
- 16,000–16,001
- DEF
- 15
- MDEF
- 37
- 100% HIT
- 316
- 95% FLEE
- 271
Attributes
- STR
- 40
- AGI
- 200
- VIT
- 20
- INT
- 60
- DEX
- 100
- LUK
- 37
Incarnation of Morocc drops
Your ratesNo item drops in this database.
More combat details
- SP
- 1
- Attack Range
- 2 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 150 ms
- Attack Delay
- 212 ms
- Attack Motion
- 540 ms
- Damage Motion
- 432 ms
- Ai
- 21
- Class
- Boss
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.
Incarnation of Morocc skills
9| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Critical WoundsWeapon · 673 | 4 | 100% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
| Critical WoundsWeapon · 673 | 4 | 50% | No added delay5 s recast | idletarget · cancelable: yes | always0 |
| Critical WoundsWeapon · 673 | 4 | 50% | No added delay5 s recast | chasetarget · cancelable: yes | always0 |
| EmotionNone · 197 | 1 | 100% | No added delay30 s recast | idleself · cancelable: yes | always0 · 9 |
| EmotionNone · 197 | 1 | 100% | No added delay30 s recast | chaseself · cancelable: yes | always0 · 9 |
| EmotionNone · 197 | 1 | 100% | No added delay30 s recast | attackself · cancelable: yes | always0 · 9 |
| Energy DrainMagic · 200 | 1 | 30% | No added delayNo added delay recast | chasetarget · cancelable: yes | always0 |
| Wide SilenceNone · 663 | 2 | 100% | 1 s20 s recast | chaseself · cancelable: no | always0 |
| Wide SilenceNone · 663 | 2 | 100% | 1 s20 s recast | attackself · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.




