PRE-RENEWAL / MONSTERS
Cobalt Mineral
FormlessMediumNeutral 2
Elemental damage received Neutral 2 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 100%
- WindWin
- 100%
- PoisonPoi
- 100%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 0%
- UndeadUnd
- 100%
- Level
- 72
- HP
- 29,665
- Base EXP
- 12,332
- Job EXP
- 10,379
Combat
- ATK
- 1,446–2,979
- DEF
- 40
- MDEF
- 30
- 100% HIT
- 169
- 95% FLEE
- 224
Attributes
- STR
- 60
- AGI
- 77
- VIT
- 35
- INT
- 57
- DEX
- 77
- LUK
- 32
Cobalt Mineral drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 648 ms
- Attack Motion
- 480 ms
- Damage Motion
- 360 ms
- Ai
- 20
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Cobalt Mineral
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Schwartzvald Guild DungeonDungeon · schg_dun01 | 15 | No added delay | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Cobalt Mineral skills
7| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| BarrierMagic · 204 | 1 | 5% | 3 s5 s recast | attackself · cancelable: no | myhpltmaxrate30 |
HidingNone · 51 | 1 | 5% | 0.5 s50 s recast | attackself · cancelable: yes | always0 |
HidingNone · 51 | 1 | 5% | 0.5 s5 s recast | idleself · cancelable: yes | always0 |
| Random AttackWeapon · 183 | 2 | 5% | 0.5 s5 s recast | attacktarget · cancelable: yes | always0 |
Shield ReflectWeapon · 252 | 2 | 10% | 1 s5 s recast | attackself · cancelable: no | always0 |
| Splash attackWeapon · 174 | 1 | 5% | No added delay5 s recast | attacktarget · cancelable: no | attackpcge2 |
TeleportMagic · 26 | 1 | 100% | No added delayNo added delay recast | idleself · cancelable: yes | rudeattacked |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.
















