PRE-RENEWAL / MONSTERS
Heavy Metaling
FormlessSmallNeutral 1
Elemental damage received Neutral 1 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 100%
- WindWin
- 100%
- PoisonPoi
- 100%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 25%
- UndeadUnd
- 100%
- Level
- 73
- HP
- 28,433
- Base EXP
- 9,320
- Job EXP
- 8,831
Combat
- ATK
- 1,350–1,700
- DEF
- 40
- MDEF
- 30
- 100% HIT
- 158
- 95% FLEE
- 225
Attributes
- STR
- 30
- AGI
- 65
- VIT
- 28
- INT
- 40
- DEX
- 77
- LUK
- 2
Heavy Metaling drops
Your rates0.05%
40%
5%
10%
50%
10%
2%
Each entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 384 ms
- Attack Motion
- 672 ms
- Damage Motion
- 480 ms
- Ai
- 20
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Heavy Metaling
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Schwartzvald Guild DungeonDungeon · schg_dun01 | 15 | No added delay | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Heavy Metaling skills
7| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
Divest ArmorWeapon · 217 | 3 | 5% | No added delay10 s recast | attacktarget · cancelable: no | always0 |
Divest WeaponWeapon · 215 | 3 | 5% | No added delay10 s recast | attacktarget · cancelable: no | always0 |
GuardWeapon · 249 | 5 | 5% | No added delay5 min recast | attackself · cancelable: yes | always0 |
GuardWeapon · 249 | 5 | 5% | No added delay5 min recast | chaseself · cancelable: yes | longrangeattacked |
MammoniteWeapon · 42 | 5 | 10% | 0.8 s5 s recast | attacktarget · cancelable: yes | always0 |
Shield ReflectWeapon · 252 | 3 | 10% | No added delay3.33 min recast | attackself · cancelable: no | always0 |
TeleportMagic · 26 | 1 | 100% | No added delayNo added delay recast | idleself · cancelable: yes | rudeattacked |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.


















