Game version
RENEWAL / MONSTERS

Heavy Metaling

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HEAVY_METALING

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Heavy Metaling

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Level107
HP12,810
SP1
Base EXP1,845
Job EXP1,759
Base ATK534
Base MATK112
DEF134
MDEF65
STR105
AGI63
VIT86
INT58
DEX67
LUK38
100% HIT370
95% FLEE319

Combat details

Attack Range
1 cells
Skill Range
10 cells
Chase Range
12 cells
Walk Speed
200 ms
Attack Delay
384 ms
Attack Motion
672 ms
Damage Motion
480 ms
Ai
20
Class
Normal

Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.

Behavior & elements

Aggressive

Elemental damage received

Neutral 1 defense
Neutral100%
Water100%
Earth100%
Fire100%
Wind100%
Poison100%
Holy100%
Dark100%
Ghost90%
Undead100%

Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.

Item drops

Using your server rates

Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.

Where to find Heavy Metaling

1 static spawns
MapAmountRespawn delayPositionReference
Schwartzvald Guild DungeonSchwartzvald Guild DungeonDungeon · schg_dun01155 sMap-wideSource ↗

Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.

Monster skills

7
SkillLevelChanceCast / delayState & targetCondition
Divest ArmorDivest ArmorWeapon · 21735%No added delay10 s recastattacktarget · cancelable: noalways0
Divest WeaponDivest WeaponWeapon · 21535%No added delay10 s recastattacktarget · cancelable: noalways0
GuardGuardWeapon · 24955%No added delay5 min recastattackself · cancelable: yesalways0
GuardGuardWeapon · 24955%No added delay5 min recastchaseself · cancelable: yeslongrangeattacked
MammoniteMammoniteWeapon · 42510%0.8 s5 s recastattacktarget · cancelable: yesalways0
Shield ReflectShield ReflectWeapon · 252310%No added delay3.33 min recastattackself · cancelable: noalways0
TeleportTeleportMagic · 261100%No added delayNo added delay recastidleself · cancelable: yesrudeattacked

Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

MAKE IT YOURS

Your server. Your rates.

See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

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