PRE-RENEWAL / MONSTERS
Magic Decoy
FormlessMediumFire 1
Elemental damage received Fire 1 defense
- NeutralNeu
- 100%
- WaterWat
- 150%
- EarthEar
- 50%
- FireFir
- 25%
- WindWin
- 100%
- PoisonPoi
- 125%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 100
- HP
- 2,500
- Base EXP
- 0
- Job EXP
- 0
Combat
- ATK
- 150
- DEF
- 16
- MDEF
- 60
- 100% HIT
- 130
- 95% FLEE
- 225
Attributes
- STR
- 10
- AGI
- 10
- VIT
- 10
- INT
- 100
- DEX
- 50
- LUK
- 10
Magic Decoy drops
Your rates10%
Each entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 7 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 1000 ms
- Attack Delay
- 504 ms
- Attack Motion
- 1020 ms
- Damage Motion
- 360 ms
- Ai
- 6
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.
Magic Decoy skills
1| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
Fire BoltMagic · 19 | 10 | 100% | 0.8 s3.5 s recast | idlerandomtarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.






