PRE-RENEWAL / MONSTERS
Iara
FishMediumWater 3
Elemental damage received Water 3 defense
- NeutralNeu
- 100%
- WaterWat
- -25%
- EarthEar
- 100%
- FireFir
- 0%
- WindWin
- 200%
- PoisonPoi
- 50%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 50%
- UndeadUnd
- 50%
- Level
- 79
- HP
- 18,952
- Base EXP
- 5,517
- Job EXP
- 1,500
Combat
- ATK
- 614–713
- DEF
- 0
- MDEF
- 76
- 100% HIT
- 113
- 95% FLEE
- 223
Attributes
- STR
- 69
- AGI
- 14
- VIT
- 41
- INT
- 60
- DEX
- 69
- LUK
- 20
Iara drops
Your rates5%
90%
0.1%
0.01%
0.05%
0.5%
Each entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 384 ms
- Attack Motion
- 672 ms
- Damage Motion
- 288 ms
- Ai
- 17
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.
Iara skills
9| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
BashWeapon · 5 | 5 | 5% | 0.8 s5 s recast | attacktarget · cancelable: no | always0 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | chaseself · cancelable: yes | always0 · 3 |
Frost DiverMagic · 15 | 5 | 5% | 1 s5 s recast | attacktarget · cancelable: yes | always0 |
Frost DiverMagic · 15 | 40 | 5% | 1 s5 s recast | chasetarget · cancelable: yes | always0 |
Lex DivinaMagic · 76 | 5 | 5% | 1 s5 s recast | attacktarget · cancelable: yes | always0 |
Lex DivinaMagic · 76 | 5 | 5% | 1 s5 s recast | chasetarget · cancelable: yes | always0 |
| StopNone · 342 | 1 | 5% | No added delay30 s recast | attacktarget · cancelable: yes | always0 |
| Water Attribute AttackWeapon · 184 | 3 | 5% | No added delay5 s recast | attacktarget · cancelable: no | always0 |
Water BallMagic · 86 | 3 | 5% | 1 s5 s recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.















