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Dungeon entrance quests
Pre-Renewal · Rachel, Veins & Nameless Island

Nameless Island & Cursed Monastery Entrance

Investigate the missing official, survive nightfall and finish the king’s story after monastery access is already open.

15 stepsClickable database referencesCopy any /navi
BEFORE YOU SET OUT

Pack for the whole quest

  • The prerequisite quests require Base Level 60. Base Level 80+ is recommended for the monastery; this route has no separate level-80 entry check.
  • Complete Rachel Sanctuary, Veins Siblings and Curse of Gaebolg before this route. The companion prerequisite walkthroughs are linked below.
  • 3,000 Zeny for the meal, plus travel money. Bring supplies to fight a Zombie Slaughter; the optional ending also visits monastery floor 3.
At the finish
THE WALKTHROUGH

One step at a time

Click a location to copy its command, then paste it into the game chat.

Meet the airship Agent and Father Bamph

Walk into the international airship’s lower-deck trigger to reveal the Agent after Curse of Gaebolg. Visit Father Bamph and accept the missing-official investigation.

Locations in this step

2 locations · 2 maps
  1. Agent trigger1 airplane_01 · Event Switch
    Details
  2. Father Bamph2 prt_church
Map preview airplane_01
1. Agent trigger · 90, 63 1

1. Agent triggerairplane_01 · 90, 63

Open full map

Meet Larjes in Comodo’s casino

Speak to the Ordinary Man in the casino. After he pulls you aside, speak again to finish the confidential conversation. Return to Bamph.

Locations in this step

3 locations · 2 maps
  1. Ordinary Man1 cmd_in02
    Details
  2. Private conversation2 cmd_in02 · Ordinary Man
    Details
  3. Father Bamph3 prt_church
Map preview cmd_in02
1. Ordinary Man · 174, 89 1

1. Ordinary Mancmd_in02 · 174, 89

Open full map

Receive the Rachel investigation assignment

Keep speaking to Bamph after reporting Larjes’s message. Accept his request to investigate Rachel and collect the travel allowance.

Locations in this step

1 location
  1. Father Bamph1 prt_church
Map preview prt_church
1. Father Bamph · 181, 106 1

1. Father Bamphprt_church · 181, 106

Open full map

Order the meal and hear the conversation

Order food from the Waiter at Rachel’s inn. Stay through the full table conversation about the unusual catch near Veins. Pay the meal charge and collect the food.

Locations in this step

2 locations
  1. Waiter1 ra_in01
    Details
  2. Table conversation2 ra_in01 · MealConversation Trigger
    Details
Map preview ra_in01
1. Waiter · 308, 59 1

1. Waiterra_in01 · 308, 59

Open full map

Question the Magistrate and his guard

Ask Al Hamad whether he is in trouble. When he refuses to explain, speak to the Soldier by the door, then question the Magistrate again. He requires authorization from Rachel.

Locations in this step

2 locations
  1. Magistrate Al Hamad1 ve_in · Magistrate
    Details
  2. Soldier2 ve_in
    Details
Map preview ve_in
1. Magistrate Al Hamad · 78, 314 1

1. Magistrate Al Hamadve_in · 78, 314

Open full map

Obtain the temple’s authorization

Speak to Zhed after completing Veins Siblings, then visit Niren outside the temple and ask about smugglers. Return to the Magistrate and finish his account.

Locations in this step

3 locations · 3 maps
  1. Zhed1 ra_temin · High Priest Zhed
    Details
  2. High Priestess Niren2 ra_temple · Niren
    Details
  3. Magistrate Al Hamad3 ve_in · Magistrate
    Details
Map preview ra_temin
1. Zhed · 277, 159 1

1. Zhedra_temin · 277, 159

Open full map

Get permission to use the boat

Question the Drunkard in Veins’s tavern. Speak to his son Karyn, the Kid from Veins Siblings, and ask to use the fishing boat. Finish the permission dialogue.

Locations in this step

2 locations · 2 maps
  1. Drunkard1 ve_in
    Details
  2. Karyn2 veins · Kid
    Details
Map preview ve_in
1. Drunkard · 239, 115 1

1. Drunkardve_in · 239, 115

Open full map

Sail with Larjes to the daytime island

Inspect the boat south of Veins and speak to Larjes. Sail to the island. This first visit is the daytime investigation map, not repeat access to the night dungeon.

Locations in this step

2 locations
  1. Boat1 ve_fild07
    Details
  2. Larjes2 ve_fild07 · Secret Agent
    Details
Map preview ve_fild07
1. Boat · 125, 128 1

1. Boatve_fild07 · 125, 128

Open full map

Investigate the Dead Crow

Move inland, inspect the Dead Crow and finish its dialogue. You black out and wake inside the house with Larjes.

Locations in this step

1 location
  1. Dead Crow1 nameless_i
    Details
Map preview nameless_i
1. Dead Crow · 127, 207 1

1. Dead Crownameless_i · 127, 207

Open full map

Defeat the Zombie Slaughter and leave the house

Finish Larjes’s dialogue and defeat the Zombie Slaughter. Leave through the southern exit and complete the nightfall conversation outside.

You can stop here for dungeon access. Continue below for the Research Notes, king and final reports.

Locations in this step

3 locations · 2 maps
  1. Zombie Slaughter1 nameless_in · Creature
    Details
  2. House exit2 nameless_in · Out_from_Monastery
    Details
  3. Nightfall trigger3 nameless_n · Night
    Details
Map preview nameless_in
1. Zombie Slaughter · 13, 53 1

1. Zombie Slaughternameless_in · 13, 53

Open full map
ACCESS UNLOCKED HERE

Night island + monastery floors 1–3

Repeat access is active after escaping the house into the night map. Use the boat on later visits and the monastery entrance on the island. The king and final reports are optional for access.

Optional conclusion · Access is already open

OPTIONAL · ACCESS IS ALREADY AVAILABLE

Read the books on monastery floor 2

Investigate the Books on the floor 2 desk. Take the Research Notes and keep them for Niren.

Locations in this step

1 location
  1. Books / Research Notes1 abbey02 · Books
    Details
Map preview abbey02
1. Books / Research Notes · 224, 70 1

1. Books / Research Notesabbey02 · 224, 70

Open full map
OPTIONAL · ACCESS IS ALREADY AVAILABLE

Defeat the king and inspect his body again

Investigate the Man in the northeastern cell on floor 3 to summon Dead King. Defeat him, then click the body again for the Token of King. The kill alone does not give the token.

Locations in this step

2 locations
  1. Man1 abbey03
    Details
  2. Body and token2 abbey03 · Dead Man
    Details
Map preview abbey03
1. Man · 232, 233 1

1. Manabbey03 · 232, 233

Open full map
OPTIONAL · ACCESS IS ALREADY AVAILABLE

Give Larjes the Token of King

Return to Larjes at the night island’s dock. Hand over the token and finish the report for its EXP reward. Return to the mainland.

Locations in this step

1 location
  1. Larjes1 nameless_n
    Details
Map preview nameless_n
1. Larjes · 259, 218 1

1. Larjesnameless_n · 259, 218

Open full map
OPTIONAL · ACCESS IS ALREADY AVAILABLE

Report the king’s fate to Bamph

Return to Father Bamph and finish the full report before your last visit to Niren.

Locations in this step

1 location
  1. Father Bamph1 prt_church
Map preview prt_church
1. Father Bamph · 181, 106 1

1. Father Bamphprt_church · 181, 106

Open full map
OPTIONAL · ACCESS IS ALREADY AVAILABLE

Finish the investigation with Niren

Bring the Research Notes to Niren and complete the final conversation for the remaining EXP. The investigation is finished and your island and monastery access remains active.

Locations in this step

1 location
  1. High Priestess Niren1 ra_temple · Niren
    Details
Map preview ra_temple
1. High Priestess Niren · 165, 57 1

1. High Priestess Nirenra_temple · 165, 57

Open full map

Guide notes & sources

Written as a walkthrough for Pre-Renewal. Linked items, monsters and maps stay in that database. Server-specific quest changes can differ.

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