Game version
Einherjar Armor artwork from Ragnarok Online
RENEWAL / ITEMS

Einherjar Armor [1]

#15189Armor

Einherial_Armor

Item stats

DEF
60
Slots
1
Weight
80
Armor level
1
Buy price
20 z
Sell price
10 z

Usage & restrictions

Type
Armor
Equipment position
Armor
Gender
Both
Required level
90+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Einherjar Armor description & effects

A legendary armor that has been worn by those who fought bravely and were killed in battle. Class: Armor Defense: 60 Property: Neutral Weight: 80 Required Level: 90 Required Jobs: All Jobs ATK + 10 Reduces damage taken from Demi-Human race enemies by 1%. If upgrade level is +7 or higher, Reduces damage taken from Demi-Human race enemies by an additional 2%. If upgrade level is +8 or higher, Reduces damage taken from Demi-Human race enemies by an additional 2%. This item is indestructible in battle. If upgrade level is +9 or higher, Reduces damage taken from Demi-Human race enemies by an additional 2%. Set Bonus Evil Druid Card Fallen Warrior Armor If upgrade level is +9 or higher, Immune to Curse. Set Bonus Fallen Warrior Armor Fallen Warrior Manteau ATK + 3 per upgrade level of the item. If Fallen Warrior Manteau upgrade level is +7 or higher, Additional ATK + 5 for every 10 base Str. If Fallen Warrior Manteau upgrade level is +8 or higher, Additional ATK + 7 for every 10 base Str.
Item effect script
bonus bMdef,5;
bonus bBaseAtk,10;
.@r = getrefine();
if (.@r>=7) {
   bonus2 bSubRace,RC_DemiHuman,2;
}
if (.@r>=8) {
   bonus2 bSubRace,RC_DemiHuman,2;
}
if (.@r>=9) {
   bonus2 bSubRace,RC_DemiHuman,2;
}

Equipment sets

Set 1

Set effect

.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,3*.@r;
if (.@r >= 7) {
   bonus bBaseAtk,5*(readparam(bStr)/10);
   if (.@r >= 8) {
      bonus bBaseAtk,7*(readparam(bStr)/10);
   }
}

Set 2

Set effect

.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,3*.@r;
if (.@r >= 7) {
   bonus bBaseAtk,5*(readparam(bStr)/10);
   if (.@r >= 8) {
      bonus bBaseAtk,7*(readparam(bStr)/10);
   }
}

Set 3

Set effect

if (getequiprefinerycnt(EQI_ARMOR) >= 9)
   bonus2 bResEff,Eff_Curse,10000;
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