
RENEWAL / ITEMS
Einherjar Armor [1]
#15189Armor
Einherial_Armor
Item stats
- DEF
- 60
- Slots
- 1
- Weight
- 80
- Armor level
- 1
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Armor
- Gender
- Both
- Required level
- 90+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Einherjar Armor description & effects
A legendary armor that has been worn by those who fought bravely and were killed in battle.
Class: Armor
Defense: 60
Property: Neutral
Weight: 80
Required Level: 90
Required Jobs: All Jobs
ATK + 10
Reduces damage taken from Demi-Human race enemies by 1%.
If upgrade level is +7 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 2%.
If upgrade level is +8 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 2%.
This item is indestructible in battle.
If upgrade level is +9 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 2%.
Set Bonus
Evil Druid Card
Fallen Warrior Armor
If upgrade level is +9 or higher,
Immune to Curse.
Set Bonus
Fallen Warrior Armor
Fallen Warrior Manteau
ATK + 3 per upgrade level of the item.
If Fallen Warrior Manteau upgrade level is +7 or higher,
Additional ATK + 5 for every 10 base Str.
If Fallen Warrior Manteau upgrade level is +8 or higher,
Additional ATK + 7 for every 10 base Str.
Item effect script
bonus bMdef,5;
bonus bBaseAtk,10;
.@r = getrefine();
if (.@r>=7) {
bonus2 bSubRace,RC_DemiHuman,2;
}
if (.@r>=8) {
bonus2 bSubRace,RC_DemiHuman,2;
}
if (.@r>=9) {
bonus2 bSubRace,RC_DemiHuman,2;
}
Equipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,3*.@r;
if (.@r >= 7) {
bonus bBaseAtk,5*(readparam(bStr)/10);
if (.@r >= 8) {
bonus bBaseAtk,7*(readparam(bStr)/10);
}
}
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,3*.@r;
if (.@r >= 7) {
bonus bBaseAtk,5*(readparam(bStr)/10);
if (.@r >= 8) {
bonus bBaseAtk,7*(readparam(bStr)/10);
}
}
Set 3
Set effect
if (getequiprefinerycnt(EQI_ARMOR) >= 9)
bonus2 bResEff,Eff_Curse,10000;





