
RENEWAL / ITEMS
Illusion Goibne Armor [1]
#15348Armor
Goibne_Armor_IL
Item stats
- DEF
- 158
- Slots
- 1
- Weight
- 350
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Armor
- Gender
- Both
- Required level
- 130+
- Jobs
- All jobs except Novice, Super Novice
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Illusion Goibne Armor description & effects
MHP + 10%.
------------------------
When refined to +7 or higher, DEF + 50.
------------------------
When refined to +9 or higher, additional DEF + 100.
------------------------
Type : Armor
Def : 158
Weight : 350
Required Level : 130
Class : All Jobs except Novice
Item effect script
bonus bMaxHPrate,10;
.@r = getrefine();
if (.@r >= 9) {
bonus bDef,150;
} else if (.@r >= 7) {
bonus bDef,50;
}
Equipment sets
Set 1
Set effect
bonus bVit,5;
bonus bMaxSPrate,5;
bonus bDef,5;
bonus bMdef,15;
bonus2 bSubEle,Ele_Water,10;
bonus2 bSubEle,Ele_Earth,10;
bonus2 bSubEle,Ele_Fire,10;
bonus2 bSubEle,Ele_Wind,10;
.@hp = 15;
.@r[0] = getequiprefinerycnt(EQI_ARMOR);
.@r[1] = getequiprefinerycnt(EQI_HEAD_TOP);
.@r[2] = getequiprefinerycnt(EQI_GARMENT);
.@r[3] = getequiprefinerycnt(EQI_SHOES);
.@sum = .@r[0]+.@r[1]+.@r[2]+.@r[3];
if (.@r[0] >= 7 && .@r[1] >= 7 && .@r[2] >= 7 && .@r[3] >= 7) {
.@hp += 10;
}
bonus bMaxHPrate,.@hp;
if (.@sum >= 36) {
bonus bFixedCast,-700;
if (.@sum >= 40) {
bonus bDelayrate,-20;
}
}










