
RENEWAL / ITEMS
Illusion Goibne Spaulders [1]
#20923Armor
Goibne_Shoulder_IL
Item stats
- DEF
- 47
- Slots
- 1
- Weight
- 100
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Garment
- Gender
- Both
- Required level
- 130+
- Jobs
- All jobs except Novice, Super Novice
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Illusion Goibne Spaulders description & effects
VIT + 1, MDEF + 2.
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When refined to +7 or higher, increase physical damage against Water, Wind, Earth, and Fire property monsters by 5%.
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When refined to +9 or higher, increase physical damage against Water, Wind, Earth, and Fire property monsters by additional 10%.
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Type : Garment
Def : 47
Weight : 100
Required Level : 130
Class : All Jobs except Novice
Item effect script
.@r = getrefine();
bonus bMdef,2;
bonus bVit,1;
if (.@r >= 7) {
.@val = 5;
if (.@r >= 9) {
.@val += 10;
}
}
if (.@val) {
bonus2 bAddEle,Ele_Water,.@val;
bonus2 bAddEle,Ele_Wind,.@val;
bonus2 bAddEle,Ele_Earth,.@val;
bonus2 bAddEle,Ele_Fire,.@val;
}
Equipment sets
Set 1
Set effect
bonus bVit,5;
bonus bMaxSPrate,5;
bonus bDef,5;
bonus bMdef,15;
bonus2 bSubEle,Ele_Water,10;
bonus2 bSubEle,Ele_Earth,10;
bonus2 bSubEle,Ele_Fire,10;
bonus2 bSubEle,Ele_Wind,10;
.@hp = 15;
.@r[0] = getequiprefinerycnt(EQI_ARMOR);
.@r[1] = getequiprefinerycnt(EQI_HEAD_TOP);
.@r[2] = getequiprefinerycnt(EQI_GARMENT);
.@r[3] = getequiprefinerycnt(EQI_SHOES);
.@sum = .@r[0]+.@r[1]+.@r[2]+.@r[3];
if (.@r[0] >= 7 && .@r[1] >= 7 && .@r[2] >= 7 && .@r[3] >= 7) {
.@hp += 10;
}
bonus bMaxHPrate,.@hp;
if (.@sum >= 36) {
bonus bFixedCast,-700;
if (.@sum >= 40) {
bonus bDelayrate,-20;
}
}










