
RENEWAL / ITEMS
Illusion Goibne Helm [1]
#19366Armor
Goibne_Helmet_IL
Item stats
- DEF
- 25
- Slots
- 1
- Weight
- 100
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 130+
- Jobs
- All jobs except Novice, Super Novice
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Illusion Goibne Helm description & effects
VIT +3, MDEF + 3.
------------------------
When refined to +7 or higher, VIT + 5.
------------------------
When refined to +9 or higher, reduce after cast delay by 12%.
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Set Bonus:
Illusion Goibne's Helm [1]
Illusion Goibne's Armor [1]
Illusion Goibne's Spaulder [1]
Illusion Goibne's Greaves [1]
VIT + 5.
MHP + 15%, MSP + 5%.
DEF + 5, MDEF + 15.
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When each piece of equipment in the set is refined to +7 or higher, MHP + 10%.
------------------------
When the total sum of refine is 36 or higher, reduce fixed casting time by 0.7 seconds.
------------------------
When the total sum of refine is 40 or higher, reduce after cast delay by 20%.
------------------------
Type : Headgear
Def : 25
Location : Upper
Weight : 100
Required Level : 130
Class : All Jobs except Novice
Item effect script
.@r = getrefine();
.@vit = 3;
if (.@r >= 7) {
.@vit += 5;
if (.@r >= 9) {
bonus bDelayrate,-12;
}
}
bonus bVit,.@vit;
bonus bMdef,3;
TRY IT ON
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Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bVit,5;
bonus bMaxSPrate,5;
bonus bDef,5;
bonus bMdef,15;
bonus2 bSubEle,Ele_Water,10;
bonus2 bSubEle,Ele_Earth,10;
bonus2 bSubEle,Ele_Fire,10;
bonus2 bSubEle,Ele_Wind,10;
.@hp = 15;
.@r[0] = getequiprefinerycnt(EQI_ARMOR);
.@r[1] = getequiprefinerycnt(EQI_HEAD_TOP);
.@r[2] = getequiprefinerycnt(EQI_GARMENT);
.@r[3] = getequiprefinerycnt(EQI_SHOES);
.@sum = .@r[0]+.@r[1]+.@r[2]+.@r[3];
if (.@r[0] >= 7 && .@r[1] >= 7 && .@r[2] >= 7 && .@r[3] >= 7) {
.@hp += 10;
}
bonus bMaxHPrate,.@hp;
if (.@sum >= 36) {
bonus bFixedCast,-700;
if (.@sum >= 40) {
bonus bDelayrate,-20;
}
}
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
autobonus "{ bonus bSPDrainValue,3; }",50,7000,BF_WEAPON;
bonus bMaxSPrate,2*.@r;
bonus bSPrecovRate,10*.@r;



