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RENEWAL / ITEMS
Shang Tsung's Rainbow (OSM) [1]
#15857Armor
Shang_Rainbow_EXE
Item stats
- Slots
- 1
- Weight
- 10
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Equipment & requirements
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 50+
No description is available. Available properties and effects are shown below.
Item details
- Gender
- Both
- Equipment position
- Headgear (Top)
- Jobs
- All
- Yes
- Classes
- All
- Yes
- Refineable
- Yes
- Trade
Item effect script
bonus bInt,3;
bonus bAgi,3;
bonus bMdef,10;
bonus bMatk,2*getrefine();
TRY IT ON
8 directions · original animationsSee it on your character
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bAspdRate,getequiprefinerycnt(EQI_HEAD_TOP);
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus3 bAutoSpell,"WZ_EARTHSPIKE",5,min(.@r,12);
bonus3 bAutoSpell,"WZ_HEAVENDRIVE",5,min(.@r,12);
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",5,min(.@r,12);
bonus3 bAutoSpell,"MG_THUNDERSTORM",5,min(.@r,12);
Set 4
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus3 bAutoSpell,"MG_COLDBOLT",5,min(.@r,12);
bonus3 bAutoSpell,"WZ_FROSTNOVA",5,min(.@r,12);
Set 5
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus3 bAutoSpell,"MG_FIREBOLT",5,min(.@r,12);
bonus3 bAutoSpell,"MG_FIREBALL",5,min(.@r,12);
Set 6
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus3 bAutoSpell,"MG_SOULSTRIKE",5,min(.@r,12);
bonus3 bAutoSpell,"MG_NAPALMBEAT",5,min(.@r,12);



