Game version
Pitman Card artwork from Ragnarok Online
RENEWAL / ITEMS

Pitman Card

#4335Card

Pitman_Card

Item stats

Weight
1
Buy price
20 z
Sell price
10 z

Usage & restrictions

Type
Card
Card placement
Weapon
Trading & storage
No restrictions

Card illustration

Select the card for a fullscreen view.

Pitman Card

Pitman Card artwork from Ragnarok Online

Pitman Card description & effects

Class: Card Compounds On: Weapon Weight: 1 Increases the damage of Earth Spike and Heaven's Drive by 5%. Drains 50 SP from the user when the compounded item is unequipped. Set Bonus Lunar Rainbow [1] Pitman Card Adds a 4% chance of casting Level 4 Earth Spike or Level 4 Heaven's Drive on the target when performing a physical attack, where the level of the skill is equal to and where the chance to cast is increased by 1% per upgrade level of the item past the upgrade level of 4 to a maximum upgrade level of 10.
Item effect script
bonus2 bSkillAtk,"WZ_EARTHSPIKE",5;
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",5;

Card sets

Set 1

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r < 4) {
   .@a = 4;
}
else {
   .@a = min(.@r,10);
}
bonus3 bAutoSpell,"WZ_EARTHSPIKE",.@a,(.@a*10);
bonus3 bAutoSpell,"WZ_HEAVENDRIVE",.@a,(.@a*10);

Set 2

Set effect

bonus5 bAutoSpell,"WZ_EARTHSPIKE",5,10+(getequiprefinerycnt(EQI_HAND_R)*10),BF_NORMAL|BF_WEAPON,1;
/* Confirm: Success rate */

Set 3

Set effect

bonus2 bSkillAtk,"SO_EARTHGRAVE",getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"SO_EARTHGRAVE",10;

Set 4

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus3 bAutoSpell,"WZ_EARTHSPIKE",5,min(.@r,12);
bonus3 bAutoSpell,"WZ_HEAVENDRIVE",5,min(.@r,12);

Where to get Pitman Card

Using your server rates
MonsterBase chanceYour chanceNotes
Elusive PitmanElusive PitmanNormal · 27080.05%0.05%Cannot be stolen
PitmanPitmanNormal · 16160.01%0.01%Cannot be stolen

Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.

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See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

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