
RENEWAL / ITEMS
Ultio-OS [2]
#16089Weapon
Ultio_Spes_OS
Item stats
- ATK
- 150
- MATK
- 170
- Slots
- 2
- Weight
- 120
- Weapon level
- 4
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Mace
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 130+
- Jobs
- Priest
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Ultio-OS description & effects
A mace decorated with a lustrous black orb.
Class: Mace
Attack: 150
Weight: 120
Weapon Level: 4
Requires Level: 130
Usable By: Arch Bishop
MATK + 170
MATK + 3%
If upgrade level is +7 or higher, Aspd +7%.
If upgrade level is +9 or higher, increases the damage of Adoramus by 20%.
If upgrade level is +11 or higher, increases the damage of Holy property magical attacks on targets by 15%.
This item is indestructible in battle.
Item effect script
.@r = getrefine();
bonus bMatkRate,3;
bonus bUnbreakableWeapon;
if (.@r >= 7) {
bonus bAspdRate,7;
if (.@r >= 9) {
bonus2 bSkillAtk,"AB_ADORAMUS",20;
if (.@r >= 11) {
bonus2 bMagicAtkEle,Ele_Holy,15;
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus2 bSkillCooldown,"AB_ADORAMUS",-1000;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Holy,5;
bonus bVariableCastrate,-3*(.@r/2);
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Holy,5;
bonus bVariableCastrate,-3*(.@r/2);
Set 4
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Holy,5;
bonus2 bSkillAtk,"AB_JUDEX",3*(.@r_weapon/2);
Set 5
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Holy,5;
bonus2 bSkillAtk,"AB_JUDEX",3*(.@r_weapon/2);
Set 6
Set effect
bonus bBaseAtk,200;
bonus bMatk,200;
Set 7
Set effect
bonus bBaseAtk,200;
bonus bMatk,200;
Set 8
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,30;
if (.@r>=12) {
bonus2 bSkillCooldown,"AB_ADORAMUS",-500;
bonus2 bIgnoreMdefRaceRate,RC_Demon,15;
bonus2 bIgnoreMdefRaceRate,RC_Undead,15;
}
Set 9
Set effect
bonus2 bSkillCooldown,"AB_ADORAMUS",-1000;
bonus2 bMagicAtkEle,Ele_Holy,10*(getequiprefinerycnt(EQI_SHOES)/3);












