
RENEWAL / ITEMS
Phantom of Masquerade [1]
#400044Armor
Phantom_Cap
Item stats
- Slots
- 1
- Weight
- 10
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 130+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Phantom of Masquerade description & effects
A cool hat.
MATK +20 per 2 refine level.
When refined to +7 or higher, reduce variable casting time by 15%.
When refined to +9 or higher, increase all property magical damage by 15%.
When refined to +11 or higher, increase magical damage to small, medium size monsters by 15%, reduce fixed casting by 0.2 sec.
SET BONUS
Phantom of Masquerade
ElectricFox-OS
Reduce cooltime of Catnip Meteor by 1 sec, increase damage of Catnip Meteor by 4% per 2 refine level.
SET BONUS
Phantom of Masquerade
Lutilus Stick-OS
MATK + 30, increase damage of Espa/Eswoo by 4% per 2 refine level.
SET BONUS
Phantom of Masquerade
Ultio-OS
Increase Holy property magical damage by 5%, reduce variable casting time by 3% per 2 refine level.
Type: Helm Defense: 0
Location: Upper Weight: 10
Required Level: 130
Class: All
Item effect script
.@r = getrefine();
bonus bMatk,20*(.@r/2);
if (.@r>=7) {
bonus bVariableCastrate,-15;
}
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_All,15;
}
if (.@r>=11) {
bonus bFixedCast,-200;
bonus2 bMagicAddSize,Size_Small,15;
bonus2 bMagicAddSize,Size_Medium,15;
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Holy,5;
bonus bVariableCastrate,-3*(.@r/2);
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,30;
bonus2 bSkillAtk,"SP_SPA",4*(.@r/2);
bonus2 bSkillAtk,"SP_SWHOO",4*(.@r/2);
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"SU_CN_METEOR",-1000;
bonus2 bSkillAtk,"SU_CN_METEOR",4*(.@r/2);



