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RENEWAL / ITEMS
Kardui Ears
#19252Armor
KarduiEar_BR
Item stats
- Weight
- 30
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Mid)
- Gender
- Both
- Required level
- 70+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- No
- Trading & storage
- No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
.@a = readparam(bDex);
bonus bMatk,2*(.@a/10);
if (.@a >= 108) {
bonus bVariableCastrate,-10;
bonus bMatk,30;
}
if (.@a >= 120) {
bonus bVariableCastrate,-5;
bonus bMatk,80;
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@type = getiteminfo(getequipid(EQI_COMPOUND_ON), ITEMINFO_VIEW);
if (.@type == W_BOOK || .@type == W_STAFF || .@type == W_2HSTAFF) {
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAddRace,RC_Player_Doram,2*(min(.@r,14)/2);
bonus2 bMagicAddRace,RC_Player_Human,2*(min(.@r,14)/2);
}
Set 2
Set effect
.@a = readparam(bDex);
bonus bMatk,10;
bonus bVariableCastrate,-2;
bonus2 bSubRace,RC_Player_Doram,2;
bonus2 bSubRace,RC_Player_Human,2;
if (.@a >= 108) {
bonus bMatk,20;
bonus bVariableCastrate,-3;
bonus2 bSubRace,RC_Player_Doram,2;
bonus2 bSubRace,RC_Player_Human,2;
}
if (.@a >= 120) {
bonus bMatk,30;
bonus bVariableCastrate,-5;
bonus2 bSubRace,RC_Player_Doram,4;
bonus2 bSubRace,RC_Player_Human,4;
}







