Game version
Tree Sprout artwork from Ragnarok Online
RENEWAL / ITEMS

Tree Sprout

#19299Armor

Tree_Of_Sprout_JP

Item stats

Weight
30
Armor level
1
Buy price
20 z
Sell price
10 z

Usage & restrictions

Type
Armor
Equipment position
Headgear (Lower)
Gender
Both
Required level
80+
Jobs
All jobs
Class tiers
All tiers
Refineable
No
Trading & storage
No restrictions

Tree Sprout description & effects

The magical power from this Eclage tree sprout is overwhelming. Class: Headgear Position: Lower Defense: 0 Weight: 30 Requires Level: 80 Usable By: All Jobs Reduces the variable casting time of skills by 5%. Set Bonus Kardui Ears Tree Sprout MATK + 10 Additional MATK + 20, if the users base Dex is 108 or higher. Additional MATK + 30, if the users base Dex is 120 or higher. Reduces the variable casting time of skills by 2%. Reduces the variable casting time of skills by an additional 3%, if the users base Dex is 108 or higher. Reduces the variable casting time of skills by an additional 5%, if the users base Dex is 120 or higher. Reduces damage taken from Demi-Human race enemies by 2%. Reduces damage taken from Demi-Human race enemies by an additional 2%, if the users base Dex is 108 or higher. Reduces damage taken from Demi-Human race enemies by an additional 4%, if the users base Dex is 120 or higher. Set Bonus Tendrilion Card Tree Sprout Increases magical damage on players by 2% per upgrade level of the compounded item, if the user has a Book or One-Handed Staff equipped.
Item effect script
bonus bVariableCastrate,-5;
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8 directions · original animations

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The preview shows appearance; equipment requirements are listed in the item details.

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Equipment sets

Set 1

Set effect

.@type = getiteminfo(getequipid(EQI_COMPOUND_ON), ITEMINFO_VIEW);
if (.@type == W_BOOK || .@type == W_STAFF || .@type == W_2HSTAFF) {
   bonus2 bMagicAddRace,RC_Player_Human,getequiprefinerycnt(EQI_HAND_R)*2;
}

Set 2

Set effect

.@a = readparam(bDex);
bonus bMatk,10;
bonus bVariableCastrate,-2;
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
if (.@a >= 108) {
   bonus bMatk,20;
   bonus bVariableCastrate,-3;
   bonus2 bSubRace,RC_DemiHuman,2;
   bonus2 bSubRace,RC_Player_Human,2;
}
if (.@a >= 120) {
   bonus bMatk,30;
   bonus bVariableCastrate,-5;
   bonus2 bSubRace,RC_DemiHuman,4;
   bonus2 bSubRace,RC_Player_Human,4;
}

Set 3

Set effect

autobonus "{ bonus bInt,150; bonus2 bSPLossRate,100,1000; }",10,1000,BF_MAGIC;

Set 4

Set effect

.@a = readparam(bDex);
bonus bMatk,10;
bonus bVariableCastrate,-2;
bonus2 bSubRace,RC_Player_Doram,2;
bonus2 bSubRace,RC_Player_Human,2;
if (.@a >= 108) {
   bonus bMatk,20;
   bonus bVariableCastrate,-3;
   bonus2 bSubRace,RC_Player_Doram,2;
   bonus2 bSubRace,RC_Player_Human,2;
}
if (.@a >= 120) {
   bonus bMatk,30;
   bonus bVariableCastrate,-5;
   bonus2 bSubRace,RC_Player_Doram,4;
   bonus2 bSubRace,RC_Player_Human,4;
}
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