Game version
Tendrilrion Card artwork from Ragnarok Online
RENEWAL / ITEMS

Tendrilrion Card

#4463Card

Tendrilion_Card

Item stats

Weight
1
Buy price
20 z
Sell price
10 z

Usage & restrictions

Type
Card
Card placement
Weapon
Trading & storage
No restrictions

Card illustration

Select the card for a fullscreen view.

Tendrilrion Card

Tendrilrion Card artwork from Ragnarok Online

Tendrilrion Card description & effects

Class: Card Compounds On: Weapon Weight: 1 Crit + 5 If the compounded item upgrade level is +12 or higher, ATK + 35 If the compounded item upgrade level is +14 or higher, Additional Crit + 10
Item effect script
bonus bCritical,5;
.@r = getrefine();
if (.@r>=12) {
   bonus bBaseAtk,35;
}
if (.@r>=14) {
   bonus bCritical,10;
}

Card sets

Set 1

Set effect

.@type = getiteminfo(getequipid(EQI_COMPOUND_ON), ITEMINFO_VIEW);
if (.@type == W_BOOK || .@type == W_STAFF || .@type == W_2HSTAFF) {
   bonus2 bMagicAddRace,RC_Player_Human,getequiprefinerycnt(EQI_HAND_R)*2;
}

Set 2

Set effect

.@type = getiteminfo(getequipid(EQI_COMPOUND_ON), ITEMINFO_VIEW);
if (.@type == W_BOOK || .@type == W_STAFF || .@type == W_2HSTAFF) {
   bonus2 bMagicAddRace,RC_Player_Human,getequiprefinerycnt(EQI_HAND_R)*2;
}

Set 3

Set effect

bonus2 bMagicAddRace,RC_All,2*getequiprefinerycnt(EQI_HAND_R);

Set 4

Set effect

bonus2 bMagicAddRace,RC_All,2*getequiprefinerycnt(EQI_HAND_R);

Set 5

Set effect

.@type = getiteminfo(getequipid(EQI_COMPOUND_ON), ITEMINFO_VIEW);
if (.@type == W_BOOK || .@type == W_STAFF || .@type == W_2HSTAFF) {
   .@r = getequiprefinerycnt(EQI_HAND_R);
   bonus2 bMagicAddRace,RC_Player_Doram,2*(min(.@r,14)/2);
   bonus2 bMagicAddRace,RC_Player_Human,2*(min(.@r,14)/2);
}

Where to get Tendrilrion Card

Using your server rates
MonsterBase chanceYour chanceNotes
TendrillionTendrillionBoss · 19910.01%0.01%Cannot be stolen

Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.

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See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

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