
RENEWAL / ITEMS
Kardui Ear
#5966Armor
KarduiEar
Item stats
- Weight
- 30
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Mid)
- Gender
- Both
- Required level
- 70+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- No
- Trading & storage
- No restrictions
Kardui Ear description & effects
MATK +2 per 10 base Dex.
When base Dex is higher than 108, reduce variable casting by 10%, MATK +60.
When base Dex is higher than 120, reduce variable casting by additional 5%, additional MATK +100.
When equipped with Lapine Shield, and refined to +7 or higher, reduce cooldown of Comet by 20 sec.
When equipped with Lapine Shield, and refined to +9 or higher, reduce cooldown of Comet by additional 40 sec.
When equipped with Fallen Bishop Card, the cooldown reduction from previous set bonus will be disabled.
When equipped with Runaway Magic, the cooldown reduction from previous set bonus will be disabled
When equipped with Tendrillion Card and Book/Staff/Two handed Staff, increase magic damage to players by 2% per 1 refine rate (maximum cap 20%)
Type : Helm Defense : 0
Location : Middle Weight : 30
Required Level : 70
Class : All
Item effect script
.@dex = readparam(bDex);
bonus bMatk,(.@dex > 10) ? .@dex/10*2 : 0;
if (.@dex > 107) {
bonus bVariableCastrate,-10;
bonus bMatk,60;
}
if (.@dex > 119) {
bonus bVariableCastrate,-5;
bonus bMatk,100;
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HAND_L);
if (.@r >= 7)
bonus2 bSkillCooldown,"WL_COMET",-20000+(.@r >= 9 ? -20000 : 0);
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_L);
if (.@r > 7)
bonus2 bSkillCooldown,"WL_COMET",+20000+(.@r > 9 ? +20000 : 0);
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_HAND_L);
if (.@r > 7)
bonus2 bSkillCooldown,"WL_COMET",+20000+(.@r > 9 ? +20000 : 0);
Set 4
Set effect
.@type = getiteminfo(getequipid(EQI_COMPOUND_ON), ITEMINFO_VIEW);
if (.@type == W_BOOK || .@type == W_STAFF || .@type == W_2HSTAFF) {
bonus2 bMagicAddRace,RC_Player_Human,getequiprefinerycnt(EQI_HAND_R)*2;
}
Set 5
Set effect
.@a = readparam(bDex);
bonus bMatk,10;
bonus bVariableCastrate,-2;
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
if (.@a >= 108) {
bonus bMatk,20;
bonus bVariableCastrate,-3;
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
}
if (.@a >= 120) {
bonus bMatk,30;
bonus bVariableCastrate,-5;
bonus2 bSubRace,RC_DemiHuman,4;
bonus2 bSubRace,RC_Player_Human,4;
}
Set 6
Set effect
bonus bMatk,30;
bonus2 bSkillCooldown,"WL_COMET",-20000;










