Game version
Lapine Shield artwork from Ragnarok Online
RENEWAL / ITEMS

Lapine Shield [1]

#2198Armor

Lapine_Shield

Item stats

DEF
25
Slots
1
Weight
100
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Shield
Gender
Both
Required level
100+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Lapine Shield description & effects

A shield of the Laphine tribe that has mysterious powers. Class: Shield Defense: 25 Weight: 100 Requires Level: 100 Usable By: All Jobs Mdef + 10 If upgrade level is +7 or higher, MATK + 20 Set Bonus Laphine Shield [1] Laphine Staff If Laphine Shield [1] upgrade level is +9 or higher MATK + 15 per upgrade level of Laphine Staff. If Laphine Shield [1] upgrade level is +9 or higher and Laphine Staff upgrade level is +10 or higher, Additional MATK + 50 Reduces the variable casting time of skills by 10%.
Item effect script
bonus bMdef,10;
if (getrefine() > 7) {
   bonus bMatk,20;
}
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8 directions · original animations

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Equipment sets

Set 1

Set effect

.@r_2198 = getequiprefinerycnt(EQI_HAND_L);
.@r_1649 = getequiprefinerycnt(EQI_HAND_R);
if (.@r_2198 >= 9) {
   bonus bMatk,15 * .@r_1649;
   if (.@r_1649 >= 10) {
      bonus bMatk,50;
      bonus bVariableCastrate,-10;
   }
}

Set 2

Set effect

.@r_2198 = getequiprefinerycnt(EQI_HAND_L);
.@r_1649 = getequiprefinerycnt(EQI_HAND_R);
if (.@r_2198 >= 9) {
   bonus bMatk,15 * .@r_1649;
   if (.@r_1649 >= 10) {
      bonus bMatk,50;
      bonus bVariableCastrate,-10;
   }
}

Set 3

Set effect

.@r = getequiprefinerycnt(EQI_HAND_L);
if (.@r >= 7)
   bonus2 bSkillCooldown,"WL_COMET",-20000+(.@r >= 9 ? -20000 : 0);

Set 4

Set effect

.@r = getequiprefinerycnt(EQI_HAND_L);
if (.@r > 7)
   bonus2 bSkillCooldown,"WL_COMET",+20000+(.@r > 9 ? +20000 : 0);

Set 5

Set effect

.@r = getequiprefinerycnt(EQI_HAND_L);
if (.@r > 7)
   bonus2 bSkillCooldown,"WL_COMET",+20000+(.@r > 9 ? +20000 : 0);

Set 6

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r>=7)
   bonus2 bSkillCooldown,"WL_COMET",40000;
if (.@r>=9)
   bonus2 bSkillCooldown,"WL_COMET",45000;

Set 7

Set effect

.@r = getequiprefinerycnt(EQI_SHOES);
bonus bDelayrate,-3;
bonus bAspdRate,10;
bonus bFixedCast,-100*(.@r/2);
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