
RENEWAL / ITEMS
Lapine Shield [1]
#2198Armor
Lapine_Shield
Item stats
- DEF
- 25
- Slots
- 1
- Weight
- 100
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Shield
- Gender
- Both
- Required level
- 100+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Lapine Shield description & effects
A shield of the Laphine tribe that has mysterious powers.
Class: Shield
Defense: 25
Weight: 100
Requires Level: 100
Usable By: All Jobs
Mdef + 10
If upgrade level is +7 or higher,
MATK + 20
Set Bonus
Laphine Shield [1]
Laphine Staff
If Laphine Shield [1] upgrade level is +9 or higher
MATK + 15 per upgrade level of Laphine Staff.
If Laphine Shield [1] upgrade level is +9 or higher and Laphine Staff upgrade level is +10 or higher,
Additional MATK + 50
Reduces the variable casting time of skills by 10%.
Item effect script
bonus bMdef,10;
if (getrefine() > 7) {
bonus bMatk,20;
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r_2198 = getequiprefinerycnt(EQI_HAND_L);
.@r_1649 = getequiprefinerycnt(EQI_HAND_R);
if (.@r_2198 >= 9) {
bonus bMatk,15 * .@r_1649;
if (.@r_1649 >= 10) {
bonus bMatk,50;
bonus bVariableCastrate,-10;
}
}
Set 2
Set effect
.@r_2198 = getequiprefinerycnt(EQI_HAND_L);
.@r_1649 = getequiprefinerycnt(EQI_HAND_R);
if (.@r_2198 >= 9) {
bonus bMatk,15 * .@r_1649;
if (.@r_1649 >= 10) {
bonus bMatk,50;
bonus bVariableCastrate,-10;
}
}
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_HAND_L);
if (.@r >= 7)
bonus2 bSkillCooldown,"WL_COMET",-20000+(.@r >= 9 ? -20000 : 0);
Set 4
Set effect
.@r = getequiprefinerycnt(EQI_HAND_L);
if (.@r > 7)
bonus2 bSkillCooldown,"WL_COMET",+20000+(.@r > 9 ? +20000 : 0);
Set 5
Set effect
.@r = getequiprefinerycnt(EQI_HAND_L);
if (.@r > 7)
bonus2 bSkillCooldown,"WL_COMET",+20000+(.@r > 9 ? +20000 : 0);
Set 6
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r>=7)
bonus2 bSkillCooldown,"WL_COMET",40000;
if (.@r>=9)
bonus2 bSkillCooldown,"WL_COMET",45000;
Set 7
Set effect
.@r = getequiprefinerycnt(EQI_SHOES);
bonus bDelayrate,-3;
bonus bAspdRate,10;
bonus bFixedCast,-100*(.@r/2);







