
RENEWAL / ITEMS
Neev Barrette [1]
#19313Armor
Neev_Barrette_
Item stats
- DEF
- 5
- Slots
- 1
- Weight
- 10
- Armor level
- 1
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Mid)
- Gender
- Both
- Required level
- 100+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- No
- Trading & storage
- No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
.@b = BaseLevel;
bonus bMdef,3+(.@b/25);
bonus bMaxHPrate,.@b/25;
bonus bMaxSPrate,.@b/25;
TRY IT ON
8 directions · original animationsSee it on your character
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
.@a = readparam(bStr)/10;
.@b = readparam(bAgi)/10;
.@c = readparam(bVit)/10;
.@d = readparam(bInt)/10;
.@e = readparam(bDex)/10;
.@f = readparam(bLuk)/10;
bonus bAtkRate,.@a;
bonus bBaseAtk,.@r*20;
bonus bAspdRate,.@b;
bonus bMaxHPrate,.@c;
bonus bMatk,.@d+(.@r*20);
bonus bVariableCastrate,-.@e;
bonus bCritical,.@f;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
.@a = readparam(bStr)/10;
.@b = readparam(bAgi)/10;
.@c = readparam(bVit)/10;
.@d = readparam(bInt)/10;
.@e = readparam(bDex)/10;
.@f = readparam(bLuk)/10;
bonus bAtkRate,.@a;
bonus bBaseAtk,.@r*20;
bonus bAspdRate,.@b;
bonus bMaxHPrate,.@c;
bonus bMatk,.@d+(.@r*20);
bonus bVariableCastrate,-.@e;
bonus bCritical,.@f;
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
.@a = readparam(bStr)/10;
.@b = readparam(bAgi)/10;
.@c = readparam(bVit)/10;
.@d = readparam(bInt)/10;
.@e = readparam(bDex)/10;
.@f = readparam(bLuk)/10;
bonus bAtkRate,.@a;
bonus bBaseAtk,.@r*20;
bonus bAspdRate,.@b;
bonus bMaxHPrate,.@c;
bonus bMatk,.@d+(.@r*20);
bonus bVariableCastrate,-.@e;
bonus bCritical,.@f;
Set 4
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
.@a = readparam(bStr)/10;
.@b = readparam(bAgi)/10;
.@c = readparam(bVit)/10;
.@d = readparam(bInt)/10;
.@e = readparam(bDex)/10;
.@f = readparam(bLuk)/10;
bonus bAtkRate,.@a;
bonus bBaseAtk,.@r*20;
bonus bAspdRate,.@b;
bonus bMaxHPrate,.@c;
bonus bMatk,.@d+(.@r*20);
bonus bVariableCastrate,-.@e;
bonus bCritical,.@f;
Set 5
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
.@a = readparam(bStr)/10;
.@b = readparam(bAgi)/10;
.@c = readparam(bVit)/10;
.@d = readparam(bInt)/10;
.@e = readparam(bDex)/10;
.@f = readparam(bLuk)/10;
bonus bAtkRate,.@a;
bonus bBaseAtk,.@r*20;
bonus bAspdRate,.@b;
bonus bMaxHPrate,.@c;
bonus bMatk,.@d+(.@r*20);
bonus bVariableCastrate,-.@e;
bonus bCritical,.@f;
Set 6
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
.@a = readparam(bStr)/10;
.@b = readparam(bAgi)/10;
.@c = readparam(bVit)/10;
.@d = readparam(bInt)/10;
.@e = readparam(bDex)/10;
.@f = readparam(bLuk)/10;
bonus bAtkRate,.@a;
bonus bBaseAtk,.@r*20;
bonus bAspdRate,.@b;
bonus bMaxHPrate,.@c;
bonus bMatk,.@d+(.@r*20);
bonus bVariableCastrate,-.@e;
bonus bCritical,.@f;
Set 7
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
.@a = readparam(bStr)/10;
.@b = readparam(bAgi)/10;
.@c = readparam(bVit)/10;
.@d = readparam(bInt)/10;
.@e = readparam(bDex)/10;
.@f = readparam(bLuk)/10;
bonus bAtkRate,.@a;
bonus bBaseAtk,.@r*20;
bonus bAspdRate,.@b;
bonus bMaxHPrate,.@c;
bonus bMatk,.@d+(.@r*20);
bonus bVariableCastrate,-.@e;
bonus bCritical,.@f;
Set 8
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
.@a = readparam(bStr)/10;
.@b = readparam(bAgi)/10;
.@c = readparam(bVit)/10;
.@d = readparam(bInt)/10;
.@e = readparam(bDex)/10;
.@f = readparam(bLuk)/10;
bonus bAtkRate,.@a;
bonus bBaseAtk,.@r*20;
bonus bAspdRate,.@b;
bonus bMaxHPrate,.@c;
bonus bMatk,.@d+(.@r*20);
bonus bVariableCastrate,-.@e;
bonus bCritical,.@f;
Set 9
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
.@a = readparam(bStr)/10;
.@b = readparam(bAgi)/10;
.@c = readparam(bVit)/10;
.@d = readparam(bInt)/10;
.@e = readparam(bDex)/10;
.@f = readparam(bLuk)/10;
bonus bAtkRate,.@a;
bonus bBaseAtk,.@r*20;
bonus bAspdRate,.@b;
bonus bMaxHPrate,.@c;
bonus bMatk,.@d+(.@r*20);
bonus bVariableCastrate,-.@e;
bonus bCritical,.@f;
Set 10
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
.@a = readparam(bStr)/10;
.@b = readparam(bAgi)/10;
.@c = readparam(bVit)/10;
.@d = readparam(bInt)/10;
.@e = readparam(bDex)/10;
.@f = readparam(bLuk)/10;
bonus bAtkRate,.@a;
bonus bBaseAtk,.@r*20;
bonus bAspdRate,.@b;
bonus bMaxHPrate,.@c;
bonus bMatk,.@d+(.@r*20);
bonus bVariableCastrate,-.@e;
bonus bCritical,.@f;
Set 11
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
.@a = readparam(bStr)/10;
.@b = readparam(bAgi)/10;
.@c = readparam(bVit)/10;
.@d = readparam(bInt)/10;
.@e = readparam(bDex)/10;
.@f = readparam(bLuk)/10;
bonus bAtkRate,.@a;
bonus bBaseAtk,.@r*20;
bonus bAspdRate,.@b;
bonus bMaxHPrate,.@c;
bonus bMatk,.@d+(.@r*20);
bonus bVariableCastrate,-.@e;
bonus bCritical,.@f;
Set 12
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
.@a = readparam(bStr)/10;
.@b = readparam(bAgi)/10;
.@c = readparam(bVit)/10;
.@d = readparam(bInt)/10;
.@e = readparam(bDex)/10;
.@f = readparam(bLuk)/10;
bonus bAtkRate,.@a;
bonus bBaseAtk,.@r*20;
bonus bAspdRate,.@b;
bonus bMaxHPrate,.@c;
bonus bMatk,.@d+(.@r*20);
bonus bVariableCastrate,-.@e;
bonus bCritical,.@f;
Set 13
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
.@a = readparam(bStr)/10;
.@b = readparam(bAgi)/10;
.@c = readparam(bVit)/10;
.@d = readparam(bInt)/10;
.@e = readparam(bDex)/10;
.@f = readparam(bLuk)/10;
bonus bAtkRate,.@a;
bonus bBaseAtk,.@r*20;
bonus bAspdRate,.@b;
bonus bMaxHPrate,.@c;
bonus bMatk,.@d+(.@r*20);
bonus bVariableCastrate,-.@e;
bonus bCritical,.@f;
Set 14
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
.@a = readparam(bStr)/10;
.@b = readparam(bAgi)/10;
.@c = readparam(bVit)/10;
.@d = readparam(bInt)/10;
.@e = readparam(bDex)/10;
.@f = readparam(bLuk)/10;
bonus bAtkRate,.@a;
bonus bBaseAtk,.@r*20;
bonus bAspdRate,.@b;
bonus bMaxHPrate,.@c;
bonus bMatk,.@d+(.@r*20);
bonus bVariableCastrate,-.@e;
bonus bCritical,.@f;


