
RENEWAL / ITEMS
Heavenly Order
#19451Armor
Heavenly_Order
Item stats
- Weight
- 0
- Armor level
- 1
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Mid)
- Gender
- Both
- Required level
- 100+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- No
- Trading & storage
- No restrictions
Heavenly Order description & effects
Earrings with the power of heaven.
It is said that the owner will have the power to judge those who disturb the order.
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Enables the use of Item Appraisal Lv. 1.
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For every 18 base STR, HIT +2, MaxHP +2%.
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For every 18 base AGI, FLEE +2, decreases after cast delay by 2%.
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For every 18 base VIT, MDEF +2, decreases variable cast time by 2%
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For every 18 base INT, MaxSP +2%, decreases SP Consumption by 2%.
------------------------
For every 18 base DEX, Critical +2, ASPD +2%.
------------------------
For every 18 base LUK, DEF +20, ATK +15, MATK +15.
------------------------
Class: Headgear
Def: 0
Location: Middle
Weight 0
Required Level: 100
Jobs: All
Item effect script
skill "MC_IDENTIFY",1;
.@a = readparam(bStr);
.@b = readparam(bAgi);
.@c = readparam(bVit);
.@d = readparam(bInt);
.@e = readparam(bDex);
.@f = readparam(bLuk);
bonus bHit,2*(.@a/18);
bonus bMaxHPrate,2*(.@a/18);
bonus bFlee,2*(.@b/18);
bonus bDelayrate,-2*(.@b/18);
bonus bMdef,2*(.@c/18);
bonus bVariableCastrate,-2*(.@c/18);
bonus bMaxSPrate,2*(.@d/18);
bonus bUseSPrate,-2*(.@d/18);
bonus bCritical,2*(.@e/18);
bonus bAspdRate,2*(.@e/18);
bonus bBaseAtk,15*(.@f/18);
bonus bMatk,15*(.@f/18);
bonus bDef,20*(.@f/18);
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus2 bSubRace,RC_Player_Human,3;
bonus2 bAddEle,Ele_All,15;
bonus2 bMagicAddEle,Ele_All,15;
Set 2
Set effect
bonus2 bSubRace,RC_Player_Human,3;
bonus2 bAddEle,Ele_All,15;
bonus2 bMagicAddEle,Ele_All,15;
Set 3
Set effect
bonus2 bSubRace,RC_Player_Human,3;
bonus2 bAddEle,Ele_All,15;
bonus2 bMagicAddEle,Ele_All,15;
Set 4
Set effect
bonus2 bSubRace,RC_Player_Human,3;
bonus2 bAddEle,Ele_All,15;
bonus2 bMagicAddEle,Ele_All,15;
Set 5
Set effect
bonus2 bSubRace,RC_Player_Human,3;
bonus2 bAddEle,Ele_All,15;
bonus2 bMagicAddEle,Ele_All,15;
Set 6
Set effect
bonus2 bSubRace,RC_Player_Human,3;
bonus2 bAddEle,Ele_All,15;
bonus2 bMagicAddEle,Ele_All,15;
Set 7
Set effect
bonus2 bSubRace,RC_Player_Human,3;
bonus2 bAddEle,Ele_All,15;
bonus2 bMagicAddEle,Ele_All,15;
Set 8
Set effect
bonus2 bSubRace,RC_Player_Human,3;
bonus2 bAddEle,Ele_All,15;
bonus2 bMagicAddEle,Ele_All,15;
Set 9
Set effect
bonus2 bSubRace,RC_Player_Human,3;
bonus2 bAddEle,Ele_All,15;
bonus2 bMagicAddEle,Ele_All,15;
Set 10
Set effect
bonus2 bSubRace,RC_Player_Human,3;
bonus2 bAddEle,Ele_All,15;
bonus2 bMagicAddEle,Ele_All,15;
Set 11
Set effect
bonus2 bSubRace,RC_Player_Human,3;
bonus2 bAddEle,Ele_All,15;
bonus2 bMagicAddEle,Ele_All,15;
Set 12
Set effect
bonus2 bSubRace,RC_Player_Human,3;
bonus2 bAddEle,Ele_All,15;
bonus2 bMagicAddEle,Ele_All,15;
Set 13
Set effect
bonus2 bSubRace,RC_Player_Human,3;
bonus2 bAddEle,Ele_All,15;
bonus2 bMagicAddEle,Ele_All,15;
Set 14
Set effect
bonus2 bSubRace,RC_Player_Human,3;
bonus2 bAddEle,Ele_All,15;
bonus2 bMagicAddEle,Ele_All,15;
Set 15
Set effect
bonus2 bSubRace,RC_Player_Human,3;
bonus2 bAddEle,Ele_All,15;
bonus2 bMagicAddEle,Ele_All,15;
Set 16
Set effect
bonus2 bSubRace,RC_Player_Human,3;
bonus2 bAddEle,Ele_All,15;
bonus2 bMagicAddEle,Ele_All,15;
Set 17
Set effect
bonus2 bSubRace,RC_Player_Human,3;
bonus2 bAddEle,Ele_All,15;
bonus2 bMagicAddEle,Ele_All,15;
Set 18
Set effect
bonus2 bSubRace,RC_Player_Human,3;
bonus2 bAddEle,Ele_All,15;
bonus2 bMagicAddEle,Ele_All,15;
Set 19
Set effect
bonus2 bSubRace,RC_Player_Human,3;
bonus2 bAddEle,Ele_All,15;
bonus2 bMagicAddEle,Ele_All,15;
Set 20
Set effect
bonus2 bSubRace,RC_Player_Human,3;
bonus2 bAddEle,Ele_All,15;
bonus2 bMagicAddEle,Ele_All,15;
Set 21
Set effect
bonus2 bSubRace,RC_Player_Human,3;
bonus2 bAddEle,Ele_All,15;
bonus2 bMagicAddEle,Ele_All,15;
Set 22
Set effect
bonus2 bSubRace,RC_Player_Human,3;
bonus2 bAddEle,Ele_All,15;
bonus2 bMagicAddEle,Ele_All,15;
Set 23
Set effect
bonus2 bSubRace,RC_Player_Human,3;
bonus2 bAddEle,Ele_All,15;
bonus2 bMagicAddEle,Ele_All,15;


