
RENEWAL / ITEMS
Patent Dragonic Slayer [2]
#21058Weapon
Up_Dragonic_Slayer
Item stats
- ATK
- 200
- Slots
- 2
- Weight
- 200
- Weapon level
- 4
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Two-Handed Sword
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 150+
- Jobs
- Knight
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Patent Dragonic Slayer description & effects
=[A sword that was used by a dragon slayer in the past.
I regained my past glory and began to show my true ability.
It seems to resonate with the Great Hero's Boots.
MHP/MSP + 5% per 2 refine rates.
Increase damage of Dragon Breath and Dragon Breath - Water by 5% per 3 refine rates.
When refined to +7 or higher, reduce global cooltime by 10%, reduce variable casting by 10%.
When refined to +9 or higher, increase ranged physical damage by 10%.
When refined to +11or higher, reduce global cooltime by 7%, MSP + 5%.
When equipped with Great Hero's Boots, VIT + 10, increase ranged physical damage by 5%.
Type: Two handed sword Attack: 200
Weight: 200
Weapon Level: 4
Required Level: 150
Class: Runeknight Type
Item effect script
.@r = getrefine();
bonus bMaxHPrate,.@r/2*5;
bonus bMaxSPrate,.@r/2*5;
bonus2 bSkillAtk,"RK_DRAGONBREATH",.@r/3*5;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",.@r/3*5;
if (.@r>=7) {
bonus bDelayrate,-10;
bonus bVariableCastrate,-10;
}
if (.@r>=9) {
bonus bLongAtkRate,10;
}
if (.@r>=11) {
bonus bDelayrate,-7;
bonus bMaxSPrate,5;
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bVit,10;
bonus bLongAtkRate,5;
Set 2
Set effect
bonus bLongAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11) {
bonus2 bSkillAtk,"RK_DRAGONBREATH",(readparam(bVit)+readparam(bDex))/12;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",(readparam(bVit)+readparam(bDex))/12;
}
Set 3
Set effect
bonus bLongAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11) {
bonus2 bSkillAtk,"RK_DRAGONBREATH",(readparam(bVit)+readparam(bDex))/12;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",(readparam(bVit)+readparam(bDex))/12;
}







