Game version
Patent Dragonic Slayer artwork from Ragnarok Online
RENEWAL / ITEMS

Patent Dragonic Slayer [2]

#21058Weapon

Up_Dragonic_Slayer

Item stats

ATK
200
Slots
2
Weight
200
Weapon level
4
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Weapon
Weapon class
Two-Handed Sword
Equipment position
Weapon (Two-Handed)
Gender
Both
Required level
150+
Jobs
Knight
Class tiers
All Third, Fourth
Refineable
Yes
Trading & storage
No restrictions

Patent Dragonic Slayer description & effects

=[A sword that was used by a dragon slayer in the past. I regained my past glory and began to show my true ability. It seems to resonate with the Great Hero's Boots. MHP/MSP + 5% per 2 refine rates. Increase damage of Dragon Breath and Dragon Breath - Water by 5% per 3 refine rates. When refined to +7 or higher, reduce global cooltime by 10%, reduce variable casting by 10%. When refined to +9 or higher, increase ranged physical damage by 10%. When refined to +11or higher, reduce global cooltime by 7%, MSP + 5%. When equipped with Great Hero's Boots, VIT + 10, increase ranged physical damage by 5%. Type: Two handed sword Attack: 200 Weight: 200 Weapon Level: 4 Required Level: 150 Class: Runeknight Type
Item effect script
.@r = getrefine();
bonus bMaxHPrate,.@r/2*5;
bonus bMaxSPrate,.@r/2*5;
bonus2 bSkillAtk,"RK_DRAGONBREATH",.@r/3*5;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",.@r/3*5;
if (.@r>=7) {
   bonus bDelayrate,-10;
   bonus bVariableCastrate,-10;
}
if (.@r>=9) {
   bonus bLongAtkRate,10;
}
if (.@r>=11) {
   bonus bDelayrate,-7;
   bonus bMaxSPrate,5;
}
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8 directions · original animations

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Equipment sets

Set 1

Set effect

bonus bVit,10;
bonus bLongAtkRate,5;

Set 2

Set effect

bonus bLongAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11) {
   bonus2 bSkillAtk,"RK_DRAGONBREATH",(readparam(bVit)+readparam(bDex))/12;
   bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",(readparam(bVit)+readparam(bDex))/12;
}

Set 3

Set effect

bonus bLongAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11) {
   bonus2 bSkillAtk,"RK_DRAGONBREATH",(readparam(bVit)+readparam(bDex))/12;
   bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",(readparam(bVit)+readparam(bDex))/12;
}
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