
RENEWAL / ITEMS
Patent Oriental Sword [2]
#600009Weapon
Up_Oriental_Sword
Item stats
- ATK
- 240
- Slots
- 2
- Weight
- 200
- Weapon level
- 4
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Two-Handed Sword
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 150+
- Jobs
- Knight
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Patent Oriental Sword description & effects
An ancient sword that is said to cut down evil spirits in an east.
He regained his past glory and began to show his natural ability.
It seems to resonate with the boots of the great hero.
ATK + 15 per 2 refine rates.
Increase damage of Sonic Wave by 10% per 3 refine rates.
When refined to +7 or h igher, weapon cannot be destroyed. Reduce delay after attack by 10%.
When refined to +9 or higher, when melee physical attack, adds a chance to autocast Sonic Wave slv 2. (If you have learned a higher level, activate it according to the level you have learned)
When refined to +11 or higher, CRI + 15, increase critical damage by 15%.
When equipped with Great Hero's Boots, STR + 10, ATK + 7%.
Type: Two handed sword Attack: 240
Weight: 200
Weapon Level: 4
Required Level: 150
Class: Runeknight Type
Item effect script
.@r = getrefine();
.@i = max(2,getskilllv("RK_SONICWAVE"));
bonus bBaseAtk,.@r/2*15;
bonus2 bSkillAtk,"RK_SONICWAVE",.@r/3*10;
if (.@r>=7) {
bonus bUnbreakableWeapon;
bonus bAspdRate,10;
}
if (.@r>=9) {
bonus5 bAutoSpell,"RK_SONICWAVE",.@i,20,BF_SHORT,1;
}
if (.@r>=11) {
bonus bCritical,15;
bonus bCritAtkRate,15;
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bStr,10;
bonus bAtkRate,7;
Set 2
Set effect
bonus bLongAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"RK_SONICWAVE",(readparam(bStr)+readparam(bLuk))/12;
Set 3
Set effect
bonus bLongAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"RK_SONICWAVE",(readparam(bStr)+readparam(bLuk))/12;







