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RENEWAL / ITEMS
Rainbow Foxtail [1]
#26163Weapon
Rainbow_Foxtail
Item stats
- ATK
- 110
- MATK
- 160
- Slots
- 1
- Weight
- 40
- Weapon level
- 4
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- One-Handed Staff
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 100+
- Jobs
- Spirit Handler, Summoner
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
.@r = getrefine();
bonus3 bAutoSpell,"MG_FIREBOLT",4,40;
bonus3 bAutoSpell,"MG_COLDBOLT",4,40;
bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",4,40;
bonus3 bAutoSpell,"WZ_EARTHSPIKE",4,40;
bonus bBaseAtk,10*.@r;
bonus bMatk,10*.@r;
bonus bAspdRate,.@r;
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bBaseAtk,15*.@r;
bonus bMatk,15*.@r;
bonus bAspdRate,2*.@r;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus3 bAutoSpell,"WL_HELLINFERNO",3,30;
bonus2 bSkillAtk,"WL_HELLINFERNO",10*.@r;
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SO_DIAMONDDUST",10*.@r;
bonus2 bMagicAtkEle,Ele_Water,5*.@r;
if (getskilllv("SU_SPRITEMABLE") == 1)
bonus3 bAutoSpell,"SO_DIAMONDDUST",5,50;
Set 4
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SO_DIAMONDDUST",3*.@r;
bonus2 bMagicAtkEle,Ele_Water,.@r;
if (getskilllv("SU_SPRITEMABLE") == 1)
bonus3 bAutoSpell,"SO_DIAMONDDUST",5,20;






