
RENEWAL / ITEMS
Sagittarius Celestial Coronet [1]
#400061Armor
Sagittarius_DiademK
Item stats
- Slots
- 1
- Weight
- 10
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 130+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Sagittarius Celestial Coronet description & effects
Crown to represent the ninth eclipse of Sagittarius. Zircon, the birthstone, is embedded in it.
Modified to suit OS Weapons.
Every 2 Refine, ATK +20.
When Refined to 7, Variable Casting Time decreased by 15%.
When Refined to 9, Distance Physical damage increased by 15%.
When Refined to 11, , physical damage given to small and medium enemies increased by 15%. Fixed Casting reduced by 0.2s.
When worn together with Burning Knuckle OS, cooltime of Rampage Blaster skill decreased by 1s, Distance Physical damage increased by 3% per 2 levels of weapon Refine.
When worn together with Saphir Hall OS, Variable Casting Time decreased by 10%, damage of Acid Bomb skill is increased by 3% per 2 levels of weapon Refine.
When worn together with HR-S55-OS, Distance Physical damage increased by 5%, damage of God's Hammer skill is increased by 3% per 2 levels of weapon Refine.
Class: Helmet Defense: 0
Location: Upper Weight: 10
Requires Level: 130
Usable By: All Jobs
Item effect script
.@r = getrefine();
bonus bBaseAtk,20*(.@r/2);
if (.@r>=7) {
bonus bVariableCastrate,-15;
}
if (.@r>=9) {
bonus bLongAtkRate,15;
}
if (.@r>=11) {
bonus bFixedCast,-200;
bonus2 bAddSize,Size_Small,15;
bonus2 bAddSize,Size_Medium,15;
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-1000;
bonus bLongAtkRate,3*(.@r_weapon/2);
Set 2
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bVariableCastrate,-10;
bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",3*(.@r_weapon/2);
Set 3
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,5;
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",3*(.@r_weapon/2);



