Game version
Helm of Faith II (Mechanic) artwork from Ragnarok Online
RENEWAL / ITEMS

Helm of Faith II (Mechanic) [1]

#400231Armor

Viva_Adul_Hat_NC2

Item stats

DEF
10
Slots
1
Weight
10
Armor level
2
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Headgear (Top)
Gender
Both
Required level
180+
Jobs
Blacksmith
Class tiers
All Third, Fourth
Refineable
Yes
Trading & storage
No restrictions

Helm of Faith II (Mechanic) description & effects

A helm containing the power of faith. Has the effect of amplifying Adulter and Vivatus weapons. ------------------------ If the user base level is 210 or higher, POW +2, P.ATK +1. If the user base level is 230 or higher, POW +3, P.ATK +2. ATK +10 per 2 refine rate. Increases Vulcan Arm damage by 15% per 3 refine rate. Increases long range physical damage by 7% per 4 refine rate. If refine rate is 7 or higher, increases physical damage against all size enemies by 5%. If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds. If refine rate is 11 or higher, ATK + 5%, reduces fixed casting time by additional 0.3 seconds. ------------------------ Set Bonus: Helm of Faith II (Mechanic) [1] Adulter Fides Mace [2] increases long ranged physical damage by 10%, increases Vulcan Arm damage by 5% per 3 refine rate of weapon. ------------------------ Set Bonus: Helm of Faith II (Mechanic) [1] Vivatus Fides Mace [2] increases long ranged physical damage by 10%, increases Vulcan Arm damage by 5% and Activate Attack Device damage by 7% per 3 refine rate of weapon, if grade of weapon is C or higher, increases Activate Attack Device damage by additional 15%. ------------------------ Class: Headgear Defense: 10 Location: Upper Weight: 10 Armor Lv: 2 Required Lv: 180 Jobs: Mechanic
Item effect script
.@r = getrefine();
if (BaseLevel>=210) {
   bonus bPAtk,1;
   bonus bPow,2;
}
if (BaseLevel>=230) {
   bonus bPAtk,2;
   bonus bPow,3;
}
if (.@r>=7) {
   bonus2 bAddSize,Size_All,5;
   if (.@r>=9) {
      bonus bFixedCast,-200;
      if (.@r>=11) {
         bonus bFixedCast,-300;
         bonus bAtkRate,5;
      }
   }
}
bonus bBaseAtk,10*(.@r/2);
bonus2 bSkillAtk,"NC_VULCANARM",15*(.@r/3);
bonus bLongAtkRate,7*(.@r/4);
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Equipment sets

Set 1

Set effect

bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"NC_VULCANARM",5*(.@r_weapon/3);

Set 2

Set effect

bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"MT_A_MACHINE",7*(.@r_weapon/3);
bonus2 bSkillAtk,"NC_VULCANARM",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
   bonus2 bSkillAtk,"MT_A_MACHINE",15;
}
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