
RENEWAL / ITEMS
Vivatus Fides Mace [2]
#590023Weapon
Vivatus_F_Mace
Item stats
- ATK
- 340
- Slots
- 2
- Weight
- 400
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Mace
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 210+
- Jobs
- Blacksmith
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Vivatus Fides Mace description & effects
An mace reborn with the power of true faith through a purification ritual.
Can't be destroyed in battle.
------------------------
Increases Vulcan Arm damage by 10%.
ATK + 12 per 3 refine rate.
If refine rate is 7 or higher,
increases Vulcan Arm damage by additional 20%.
If refine rate is 9 or higher,
increases ASPD +10%.
If refine rate is 11 or higher,
increases Vulcan Arm damage by additional 25%.
If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Vulcan Arm damage by additional 15%.
[Grade B] ATK + 7%.
[Grade A] POW + 1 and P.ATK + 1 per 3 refine rate.
------------------------
Class : Mace
ATK : 340
Weight : 400
Weapon Lv : 5
Required Level : 210
Class : Meister
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"NC_VULCANARM",10;
bonus bBaseAtk,12*(.@r/3);
if (.@r>=7) {
bonus2 bSkillAtk,"NC_VULCANARM",20;
if (.@r>=9) {
bonus bAspdRate,10;
if (.@r>=11) {
bonus2 bSkillAtk,"NC_VULCANARM",25;
if (.@r>=12) {
bonus bLongAtkRate,15;
}
}
}
}
if (.@g >= ENCHANTGRADE_D) {
if (.@r>=11) {
bonus2 bAddEle,Ele_All,15;
}
}
if (.@g >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"NC_VULCANARM",15;
if (.@g >= ENCHANTGRADE_B) {
bonus bAtkRate,7;
if (.@g >= ENCHANTGRADE_A) {
bonus bPAtk,(.@r/3);
bonus bPow,(.@r/3);
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"MT_A_MACHINE",7*(.@r_weapon/3);
bonus2 bSkillAtk,"NC_VULCANARM",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"MT_A_MACHINE",15;
}
Set 2
Set effect
bonus bLongAtkRate,10;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) {
bonus2 bAddRace,RC_All,12;
bonus2 bSkillAtk,"MT_SPARK_BLASTER",20;
}
Set 3
Set effect
bonus bBaseAtk,300;
bonus bMatk,300;
bonus bDelayrate,-5;










