
RENEWAL / ITEMS
Vivatus Fides Scepter [2]
#590024Weapon
Vivatus_F_Hall
Item stats
- ATK
- 230
- Slots
- 2
- Weight
- 300
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Mace
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 210+
- Jobs
- Alchemist
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Vivatus Fides Scepter description & effects
An mace reborn with the power of true faith through a purification ritual.
Can't be destroyed in battle.
------------------------
Increases Cart Tornado damage by 10%.
ATK + 12 per 3 refine rate.
If refine rate is 7 or higher,
increases Cart Tornado damage by additional 20%.
If refine rate is 9 or higher,
reduces global cooldown by 10%.
If refine rate is 11 or higher,
increases Cart Tornado damage by additional 25%.
If refine rate is 12 or higher,
increases melee physical damage by 15%.
------------------------
[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Cart Tornado damage by additional 15%.
[Grade B] ATK + 7%.
[Grade A] POW + 1 and P.ATK + 1 per 3 refine rate.
------------------------
Class : Mace
ATK : 230
Weight : 300
Weapon Lv : 5
Required Level : 210
Class : Biolo
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"GN_CART_TORNADO",10;
bonus bBaseAtk,12*(.@r/3);
if (.@r>=7) {
bonus2 bSkillAtk,"GN_CART_TORNADO",20;
if (.@r>=9) {
bonus bDelayrate,-10;
if (.@r>=11) {
bonus2 bSkillAtk,"GN_CART_TORNADO",25;
if (.@r>=12) {
bonus bShortAtkRate,15;
}
}
}
}
if (.@g >= ENCHANTGRADE_D) {
if (.@r>=11) {
bonus2 bAddEle,Ele_All,15;
}
}
if (.@g >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"GN_CART_TORNADO",15;
if (.@g >= ENCHANTGRADE_B) {
bonus bAtkRate,7;
if (.@g >= ENCHANTGRADE_A) {
bonus bPAtk,(.@r/3);
bonus bPow,(.@r/3);
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus2 bSkillCooldown,"GN_CART_TORNADO",-300;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"GN_HELLS_PLANT",15*(.@r_weapon/3);
bonus2 bSkillAtk,"GN_CART_TORNADO",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"GN_HELLS_PLANT",25;
}
Set 2
Set effect
bonus bShortAtkRate,10;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) {
bonus2 bAddRace,RC_All,12;
bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",20;
}
Set 3
Set effect
bonus bBaseAtk,300;
bonus bMatk,300;
bonus bDelayrate,-5;










