Game version
Vivatus Fides Scepter artwork from Ragnarok Online
RENEWAL / ITEMS

Vivatus Fides Scepter [2]

#590024Weapon

Vivatus_F_Hall

Item stats

ATK
230
Slots
2
Weight
300
Weapon level
5
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Weapon
Weapon class
Mace
Equipment position
Weapon
Gender
Both
Required level
210+
Jobs
Alchemist
Class tiers
Fourth
Refineable
Yes
Trading & storage
No restrictions

Vivatus Fides Scepter description & effects

An mace reborn with the power of true faith through a purification ritual. Can't be destroyed in battle. ------------------------ Increases Cart Tornado damage by 10%. ATK + 12 per 3 refine rate. If refine rate is 7 or higher, increases Cart Tornado damage by additional 20%. If refine rate is 9 or higher, reduces global cooldown by 10%. If refine rate is 11 or higher, increases Cart Tornado damage by additional 25%. If refine rate is 12 or higher, increases melee physical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%. [Grade C] Increases Cart Tornado damage by additional 15%. [Grade B] ATK + 7%. [Grade A] POW + 1 and P.ATK + 1 per 3 refine rate. ------------------------ Class : Mace ATK : 230 Weight : 300 Weapon Lv : 5 Required Level : 210 Class : Biolo
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"GN_CART_TORNADO",10;
bonus bBaseAtk,12*(.@r/3);
if (.@r>=7) {
   bonus2 bSkillAtk,"GN_CART_TORNADO",20;
   if (.@r>=9) {
      bonus bDelayrate,-10;
      if (.@r>=11) {
         bonus2 bSkillAtk,"GN_CART_TORNADO",25;
         if (.@r>=12) {
            bonus bShortAtkRate,15;
         }
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   if (.@r>=11) {
      bonus2 bAddEle,Ele_All,15;
   }
}
if (.@g >= ENCHANTGRADE_C) {
   bonus2 bSkillAtk,"GN_CART_TORNADO",15;
   if (.@g >= ENCHANTGRADE_B) {
      bonus bAtkRate,7;
      if (.@g >= ENCHANTGRADE_A) {
         bonus bPAtk,(.@r/3);
         bonus bPow,(.@r/3);
      }
   }
}
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Equipment sets

Set 1

Set effect

bonus2 bSkillCooldown,"GN_CART_TORNADO",-300;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"GN_HELLS_PLANT",15*(.@r_weapon/3);
bonus2 bSkillAtk,"GN_CART_TORNADO",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
   bonus2 bSkillAtk,"GN_HELLS_PLANT",25;
}

Set 2

Set effect

bonus bShortAtkRate,10;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) {
   bonus2 bAddRace,RC_All,12;
   bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",20;
}

Set 3

Set effect

bonus bBaseAtk,300;
bonus bMatk,300;
bonus bDelayrate,-5;
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