
RENEWAL / ITEMS
Punish Scepter [2]
#590045Weapon
Punish_Hall
Item stats
- ATK
- 210
- Slots
- 2
- Weight
- 150
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Mace
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 215+
- Jobs
- Monk
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Punish Scepter description & effects
A holy mace said to have been used to vanquish monsters tainted with evil energy.
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Indestructible in battle.
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ATK + 5%, POW + 2.
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Increases Third Punishment damage by 5%.
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When refined to +5 or higher, increases Third Punishment damage by 10%.
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When refined to +7 or higher, increases melee physical damage by 5%.
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When refined to +9 or higher, increases Third Punishment damage by additional 10%.
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When refined to +10 or higher, CRI + 10.
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When refined to +11 or higher, increases Third Punishment damage by 5%, and First Brand damage by 15%.
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[Grade Bonus]
[Grade D] Increases melee physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
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Type : Mace
Attack : 210
Weight : 150
Weapon Level : 5
Required Level : 215
Class : Inquisitor
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bAtkRate,5;
bonus bPow,2;
bonus2 bSkillAtk,"IQ_THIRD_PUNISH",5;
if (.@r>=5) {
bonus2 bSkillAtk,"IQ_THIRD_PUNISH",10;
if (.@r>=7) {
bonus bShortAtkRate,5;
if (.@r>=9) {
bonus2 bSkillAtk,"IQ_THIRD_PUNISH",10;
if (.@r>=10) {
bonus bCritical,10;
if (.@r>=11) {
bonus2 bSkillAtk,"IQ_FIRST_BRAND",15;
bonus2 bSkillAtk,"IQ_THIRD_PUNISH",5;
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bShortAtkRate,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bAddSize,Size_All,10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddRace,RC_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddEle,Ele_All,10;
}
}
}
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus2 bSkillAtk,"IQ_FIRST_BRAND",20;
bonus2 bSkillAtk,"IQ_THIRD_PUNISH",15;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"IQ_THIRD_PUNISH",4*.@r;
bonus2 bSkillAtk,"IQ_FIRST_BRAND",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"IQ_THIRD_PUNISH",10;
}










