
RENEWAL / ITEMS
Helm of Faith II (Summoner) [1]
#400244Armor
Viva_Adul_Hat_SU2
Item stats
- DEF
- 10
- Slots
- 1
- Weight
- 10
- Armor level
- 2
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 180+
- Jobs
- Summoner, Spirit Handler
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Helm of Faith II (Summoner) description & effects
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
------------------------
When base level is 210 or higher, SPL + 2, S.MATK + 1.
When base level is 230 or higher, SPL + 3, S.MATK + 2.
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For every 2 refine level,
MATK + 10.
------------------------
For every 3 refine level,
Increase SV Stem Spear and CN Meteor damage by 15%.
------------------------
For every 4 refine level,
Increase all property magic damage by 7%.
------------------------
If refine rate is 7 or higher,
Reduces variable casting time by 10%.
------------------------
If refine rate is 9 or higher,
Reduces Fixed Casting Time by 0.2 seconds.
------------------------
If refine rate is 11 or higher,
MATK + 5%, reduces Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Helm of Faith II (Summoner) [1]
Adulter Fides Foxtail Wand [2]
Increase all property magic damage by 10%,
Increase SV Stem Spear and CN Meteor damage by 5% per 3 refine rate of weapon.
------------------------
Set Bonus:
Helm of Faith II (Summoner) [1]
Vivatus Fides Foxtail Wand [2]
Increase all property magic damage by 10%,
Increase SV Stem Spear and CN Meteor damage by 5%, Hyunrok Breeze damage by 7% per 3 refine rate of weapon,
If Grade of weapon is C or higher, increase Hyunrok Breeze damage by additional 15%.
------------------------
Class : Headgear
Defense : 10
Location : Upper
Weight : 10
Armor Level : 2
Required Level : 180
Jobs : Summoner (Doram)
Item effect script
.@r = getrefine();
if (BaseLevel>=210) {
bonus bSMatk,1;
bonus bSpl,2;
}
if (BaseLevel>=230) {
bonus bSMatk,2;
bonus bSpl,3;
}
if (.@r>=7) {
bonus bVariableCastrate,-10;
if (.@r>=9) {
bonus bFixedCast,-200;
if (.@r>=11) {
bonus bFixedCast,-300;
bonus bMatkRate,5;
}
}
}
bonus bMatk,10*(.@r/2);
bonus2 bSkillAtk,"SU_SV_STEMSPEAR",15*(.@r/3);
bonus2 bSkillAtk,"SU_CN_METEOR",15*(.@r/3);
bonus2 bMagicAtkEle,Ele_All,7*(.@r/4);
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Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus2 bMagicAtkEle,Ele_All,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SU_SV_STEMSPEAR",5*(.@r_weapon/3);
bonus2 bSkillAtk,"SU_CN_METEOR",5*(.@r_weapon/3);
Set 2
Set effect
bonus2 bMagicAtkEle,Ele_All,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",7*(.@r_weapon/3);
bonus2 bSkillAtk,"SU_SV_STEMSPEAR",5*(.@r_weapon/3);
bonus2 bSkillAtk,"SU_CN_METEOR",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",15;
}










