Game version
Vivatus Fides Foxtail Wand artwork from Ragnarok Online
RENEWAL / ITEMS

Vivatus Fides Foxtail Wand [2]

#550065Weapon

Vivatus_F_F_Wand

Item stats

ATK
200
MATK
350
Slots
2
Weight
150
Weapon level
5
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Weapon
Weapon class
One-Handed Staff
Equipment position
Weapon
Gender
Both
Required level
210+
Jobs
Spirit Handler
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Vivatus Fides Foxtail Wand description & effects

A Foxtail reborn through the power of true faith through a purification ritual. ------------------------ MATK + 350. Can't be destroyed. Increases Catnip Meteor damage by 10%. MATK + 12 per 3 refine rate. If refine rate is 7 or higher, increases Catnip Meteor damage by additional 20%. If refine rate is 9 or higher, reduces skill cooldown of Catnip Meteor by 2 seconds. If refine rate is 11 or higher, increases Catnip Meteor damage by additional 25%. If refine rate is 12 or higher, increases neutral property magical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%. [Grade C] Increases Catnip Meteor damage by additional 15%. [Grade B] MATK +7%. [Grade A] SPL +1 and S.MATK +1 per 3 refine rate. ------------------------ Class: Staff Attack: 200 Weight: 150 Weapon Lv: 5 Required Lv: 210 Class: Spirit Handler
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"SU_CN_METEOR",10;
bonus bMatk,12*(.@r/3);
if (.@r>=7) {
   bonus2 bSkillAtk,"SU_CN_METEOR",20;
   if (.@r>=9) {
      bonus2 bSkillCooldown,"SU_CN_METEOR",-2000;
      if (.@r>=11) {
         bonus2 bSkillAtk,"SU_CN_METEOR",25;
         if (.@r>=12) {
            bonus2 bMagicAtkEle,Ele_Neutral,15;
         }
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   if (.@r>=11) {
      bonus2 bMagicAddEle,Ele_All,15;
   }
}
if (.@g >= ENCHANTGRADE_C) {
   bonus2 bSkillAtk,"SU_CN_METEOR",15;
   if (.@g >= ENCHANTGRADE_B) {
      bonus bMatkRate,7;
      if (.@g >= ENCHANTGRADE_A) {
         bonus bSMatk,(.@r/3);
         bonus bSpl,(.@r/3);
      }
   }
}
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8 directions · original animations

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Equipment sets

Set 1

Set effect

bonus2 bMagicAtkEle,Ele_All,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",7*(.@r_weapon/3);
bonus2 bSkillAtk,"SU_SV_STEMSPEAR",5*(.@r_weapon/3);
bonus2 bSkillAtk,"SU_CN_METEOR",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
   bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",15;
}

Set 2

Set effect

bonus bBaseAtk,300;
bonus bMatk,300;
bonus bDelayrate,-5;

Set 3

Set effect

bonus2 bMagicAtkEle,Ele_All,15;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) {
   bonus2 bMagicAddClass,Class_All,12;
   bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",20;
}
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