
RENEWAL / ITEMS
Vivatus Fides Foxtail Model [2]
#550066Weapon
Vivatus_F_F_model
Item stats
- ATK
- 320
- Slots
- 2
- Weight
- 180
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- One-Handed Staff
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 210+
- Jobs
- Spirit Handler
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Vivatus Fides Foxtail Model description & effects
A Foxtail reborn through the power of true faith through a purification ritual.
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Can't be destroyed.
Increases Picky Peck damage by 10%.
ATK + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Picky Peck damage by additional 20%.
If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%.
If refine rate is 11 or higher, increases Picky Peck damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
------------------------
[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Picky Peck damage by additional 15%.
[Grade B] ATK +7%.
[Grade A] POW +1 and P.ATK +1 per 3 refine rate.
------------------------
Class: Staff
Attack: 320
Weight: 180
Weapon Lv: 5
Required Lv: 210
Class: Spirit Handler
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"SU_PICKYPECK",10;
bonus bBaseAtk,12*(.@r/3);
if (.@r>=7) {
bonus2 bSkillAtk,"SU_PICKYPECK",20;
if (.@r>=9) {
bonus2 bAddSize,Size_All,15;
if (.@r>=11) {
bonus2 bSkillAtk,"SU_PICKYPECK",25;
if (.@r>=12) {
bonus bLongAtkRate,15;
}
}
}
}
if (.@g >= ENCHANTGRADE_D) {
if (.@r>=11) {
bonus2 bAddEle,Ele_All,15;
}
}
if (.@g >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SU_PICKYPECK",15;
if (.@g >= ENCHANTGRADE_B) {
bonus bAtkRate,7;
if (.@g >= ENCHANTGRADE_A) {
bonus bPAtk,(.@r/3);
bonus bPow,(.@r/3);
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",7*(.@r_weapon/3);
bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",5*(.@r_weapon/3);
bonus2 bSkillAtk,"SU_PICKYPECK",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",15;
}
Set 2
Set effect
bonus bBaseAtk,300;
bonus bMatk,300;
bonus bDelayrate,-5;
Set 3
Set effect
bonus bLongAtkRate,10;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) {
bonus2 bAddClass,Class_All,12;
bonus2 bSkillAtk,"SH_HOGOGONG_STRIKE",20;
}










