
RENEWAL / ITEMS
Vivatus Fides Wand [2]
#550029Weapon
Vivatus_F_Wand
Item stats
- ATK
- 160
- MATK
- 210
- Slots
- 2
- Weight
- 150
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- One-Handed Staff
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 210+
- Jobs
- Priest
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Vivatus Fides Wand description & effects
A wand reborn with the power of true faith through a purification ritual.
MATK +210.
Can't be destroyed in battle
------------------------
Increases Adoramus damage by 10%.
MATK + 12 per 3 refine rate.
If refine rate is 7 or higher,
increases Adoramus damage by additional 20%.
If refine rate is 9 or higher,
increases magical damage againt all size enemies by 15%.
If refine rate is 11 or higher,
increases Adoramus damage by additional 25%.
If refine rate is 12 or higher,
increases holy property magical damage by 15%.
------------------------
[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
[Grade C] Increases Adoramus damage by additional 15%.
[Grade B] MATK +7%.
[Grade A] SPL + 1 and S.MATK + 1 per 3 refine rate.
------------------------
Class : Staff
ATK : 160
Weight : 150
Weapon Lv : 5
Required Level : 210
Class : Cardinal
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"AB_ADORAMUS",10;
bonus bMatk,12*(.@r/3);
if (.@r>=7) {
bonus2 bSkillAtk,"AB_ADORAMUS",20;
if (.@r>=9) {
bonus2 bMagicAddSize,Size_All,15;
if (.@r>=11) {
bonus2 bSkillAtk,"AB_ADORAMUS",25;
if (.@r>=12) {
bonus2 bMagicAtkEle,Ele_Holy,15;
}
}
}
}
if (.@g >= ENCHANTGRADE_D) {
if (.@r>=11) {
bonus2 bMagicAddEle,Ele_All,15;
}
}
if (.@g >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"AB_ADORAMUS",15;
if (.@g >= ENCHANTGRADE_B) {
bonus bMatkRate,7;
if (.@g >= ENCHANTGRADE_A) {
bonus bSMatk,(.@r/3);
bonus bSpl,(.@r/3);
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Holy,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"CD_ARBITRIUM",7*(.@r_weapon/3);
bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",7*(.@r_weapon/3);
bonus2 bSkillAtk,"AB_ADORAMUS",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"CD_ARBITRIUM",15;
bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",15;
}
Set 2
Set effect
skill "CR_PROVIDENCE",3;
bonus bMaxHPrate,15;
bonus2 bSubClass,Class_Boss,10;
Set 3
Set effect
bonus2 bSkillAtk,"CD_ARBITRIUM",25;
bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",25;
bonus2 bSkillAtk,"CD_PNEUMATICUS_PROCELLA",25;
bonus2 bSkillAtk,"CD_FRAMEN",25;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSubRace,RC_Player_Doram,10;
Set 4
Set effect
bonus2 bMagicAtkEle,Ele_All,15;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) {
bonus2 bMagicAddRace,RC_All,12;
bonus2 bSkillAtk,"CD_FRAMEN",20;
}
Set 5
Set effect
bonus bBaseAtk,300;
bonus bMatk,300;
bonus bDelayrate,-5;










