
RENEWAL / ITEMS
Drooping Thanatos's Dolor-LT [1]
#400465Armor
Dolor_HatK_LT
Item stats
- DEF
- 30
- Slots
- 1
- Weight
- 10
- Armor level
- 2
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 210+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Drooping Thanatos's Dolor-LT description & effects
An improved version of the doll hat that resembles Thanatos agony.
------------------------
Increases physical/magical damage to Holy and Shadow attribute by 10%,
Increases physical/magical damage to Dragon and Angel race by 10%.
For every 3 refine level, additional 2% of each bonus damage above.
------------------------
MHP +10%, MSP +7%.
------------------------
When refined +7 or higher,
ATK +5%, MATK +5%.
------------------------
When refined +9 or higher,
reduces Variable Casting Time by 15%.
------------------------
When refined +11 or higher,
reduces After Cast Delay by 15%.
------------------------
[Grade Bonus]
[Grade D] All talent status + 2.
[Grade C] RES +50, MRES +50.
[Grade B] Increases physical/magical damage to all size monsters by 10%
[Grade A] Reduces physical/magical damage taken from Dragon and Angel race by 5%.
------------------------
Type : Headgear
Def : 30
Location : Upper
Weight : 10
Armor Level : 2
Required Level : 210
Class : All Jobs
Item effect script
.@r = getrefine();
.@g = getenchantgrade();
.@a = (2*(.@r/3));
bonus bMaxHPrate,10;
bonus bMaxSPrate,7;
bonus2 bAddEle,Ele_Dark,10+.@a;
bonus2 bAddEle,Ele_Holy,10+.@a;
bonus2 bAddRace,RC_Angel,10+.@a;
bonus2 bAddRace,RC_Dragon,10+.@a;
bonus2 bMagicAddEle,Ele_Dark,10+.@a;
bonus2 bMagicAddEle,Ele_Holy,10+.@a;
bonus2 bMagicAddRace,RC_Angel,10+.@a;
bonus2 bMagicAddRace,RC_Dragon,10+.@a;
if (.@a>=7) {
bonus bAtkRate,5;
bonus bMatkRate,5;
}
if (.@r>=9)
bonus bVariableCastrate,-15;
if (.@r>=11)
bonus bDelayrate,-15;
if (.@g>=ENCHANTGRADE_D)
bonus bAllTraitStats,2;
if (.@g>=ENCHANTGRADE_C) {
bonus bRes,50;
bonus bMRes,50;
}
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddSize,Size_All,10;
bonus2 bMagicAddSize,Size_All,10;
}
if (.@g>=ENCHANTGRADE_A) {
bonus2 bSubRace,RC_Angel,5;
bonus2 bSubRace,RC_Dragon,5;
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bVariableCastrate,-10;
Set 2
Set effect
bonus bDelayrate,-10;
Set 3
Set effect
bonus bAspdRate,10;
Set 4
Set effect
bonus bCritical,10;
Set 5
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bDelayrate,-2*(.@r/4);
if (.@r>=7) {
bonus2 bHPDrainRate,50,7;
autobonus "{ bonus2 bHPRegenRate,1500,1000; }",40,10000,BF_MAGIC,"{ specialeffect2 EF_HEAL; }";
}
if (.@r>=9) {
bonus bAtkRate,5;
bonus bMatkRate,5;
bonus bPAtk,3;
bonus bSMatk,3;
}
if (.@r>=11)
bonus bFixedCast,-200;
Set 6
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bDelayrate,-2*(.@r/4);
if (.@r>=7) {
bonus2 bSPDrainRate,20,4;
autobonus "{ bonus2 bSPRegenRate,100,1000; }",20,10000,BF_MAGIC,"{ specialeffect2 EF_HEAL; }";
}
if (.@r>=9) {
bonus bAtkRate,5;
bonus bMatkRate,5;
bonus bPAtk,3;
bonus bSMatk,3;
}
if (.@r>=11)
bonus bFixedCast,-200;
Set 7
Set effect
bonus bPerfectHitRate,10;
Set 8
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bVariableCastrate,-10;
if (.@r>=7) {
bonus2 bMagicAddEle,Ele_Holy,20;
bonus2 bAddEle,Ele_Holy,20;
bonus2 bMagicAddEle,Ele_Dark,20;
bonus2 bAddEle,Ele_Dark,20;
if (.@r>=9) {
bonus2 bAddRace,RC_Angel,15;
bonus2 bMagicAddRace,RC_Angel,15;
bonus2 bAddRace,RC_Dragon,15;
bonus2 bMagicAddRace,RC_Dragon,15;
if (.@r>=11) {
bonus2 bAddSize,Size_Medium,15;
bonus2 bMagicAddSize,Size_Medium,15;
bonus2 bAddSize,Size_Large,15;
bonus2 bMagicAddSize,Size_Large,15;
}
}
}




