Game version
Drooping Thanatos's Dolor-LT artwork from Ragnarok Online
RENEWAL / ITEMS

Drooping Thanatos's Dolor-LT [1]

#400465Armor

Dolor_HatK_LT

Item stats

DEF
30
Slots
1
Weight
10
Armor level
2
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Headgear (Top)
Gender
Both
Required level
210+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Drooping Thanatos's Dolor-LT description & effects

An improved version of the doll hat that resembles Thanatos agony. ------------------------ Increases physical/magical damage to Holy and Shadow attribute by 10%, Increases physical/magical damage to Dragon and Angel race by 10%. For every 3 refine level, additional 2% of each bonus damage above. ------------------------ MHP +10%, MSP +7%. ------------------------ When refined +7 or higher, ATK +5%, MATK +5%. ------------------------ When refined +9 or higher, reduces Variable Casting Time by 15%. ------------------------ When refined +11 or higher, reduces After Cast Delay by 15%. ------------------------ [Grade Bonus] [Grade D] All talent status + 2. [Grade C] RES +50, MRES +50. [Grade B] Increases physical/magical damage to all size monsters by 10% [Grade A] Reduces physical/magical damage taken from Dragon and Angel race by 5%. ------------------------ Type : Headgear Def : 30 Location : Upper Weight : 10 Armor Level : 2 Required Level : 210 Class : All Jobs
Item effect script
.@r = getrefine();
.@g = getenchantgrade();
.@a = (2*(.@r/3));
bonus bMaxHPrate,10;
bonus bMaxSPrate,7;
bonus2 bAddEle,Ele_Dark,10+.@a;
bonus2 bAddEle,Ele_Holy,10+.@a;
bonus2 bAddRace,RC_Angel,10+.@a;
bonus2 bAddRace,RC_Dragon,10+.@a;
bonus2 bMagicAddEle,Ele_Dark,10+.@a;
bonus2 bMagicAddEle,Ele_Holy,10+.@a;
bonus2 bMagicAddRace,RC_Angel,10+.@a;
bonus2 bMagicAddRace,RC_Dragon,10+.@a;
if (.@a>=7) {
   bonus bAtkRate,5;
   bonus bMatkRate,5;
}
if (.@r>=9)
   bonus bVariableCastrate,-15;
if (.@r>=11)
   bonus bDelayrate,-15;
if (.@g>=ENCHANTGRADE_D)
   bonus bAllTraitStats,2;
if (.@g>=ENCHANTGRADE_C) {
   bonus bRes,50;
   bonus bMRes,50;
}
if (.@g>=ENCHANTGRADE_B) {
   bonus2 bAddSize,Size_All,10;
   bonus2 bMagicAddSize,Size_All,10;
}
if (.@g>=ENCHANTGRADE_A) {
   bonus2 bSubRace,RC_Angel,5;
   bonus2 bSubRace,RC_Dragon,5;
}
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Equipment sets

Set 1

Set effect

bonus bVariableCastrate,-10;

Set 5

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bDelayrate,-2*(.@r/4);
if (.@r>=7) {
   bonus2 bHPDrainRate,50,7;
   autobonus "{ bonus2 bHPRegenRate,1500,1000; }",40,10000,BF_MAGIC,"{ specialeffect2 EF_HEAL; }";
}
if (.@r>=9) {
   bonus bAtkRate,5;
   bonus bMatkRate,5;
   bonus bPAtk,3;
   bonus bSMatk,3;
}
if (.@r>=11)
   bonus bFixedCast,-200;

Set 6

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bDelayrate,-2*(.@r/4);
if (.@r>=7) {
   bonus2 bSPDrainRate,20,4;
   autobonus "{ bonus2 bSPRegenRate,100,1000; }",20,10000,BF_MAGIC,"{ specialeffect2 EF_HEAL; }";
}
if (.@r>=9) {
   bonus bAtkRate,5;
   bonus bMatkRate,5;
   bonus bPAtk,3;
   bonus bSMatk,3;
}
if (.@r>=11)
   bonus bFixedCast,-200;

Set 7

Set effect

bonus bPerfectHitRate,10;

Set 8

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bVariableCastrate,-10;
if (.@r>=7) {
   bonus2 bMagicAddEle,Ele_Holy,20;
   bonus2 bAddEle,Ele_Holy,20;
   bonus2 bMagicAddEle,Ele_Dark,20;
   bonus2 bAddEle,Ele_Dark,20;
   if (.@r>=9) {
      bonus2 bAddRace,RC_Angel,15;
      bonus2 bMagicAddRace,RC_Angel,15;
      bonus2 bAddRace,RC_Dragon,15;
      bonus2 bMagicAddRace,RC_Dragon,15;
      if (.@r>=11) {
         bonus2 bAddSize,Size_Medium,15;
         bonus2 bMagicAddSize,Size_Medium,15;
         bonus2 bAddSize,Size_Large,15;
         bonus2 bMagicAddSize,Size_Large,15;
      }
   }
}
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