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RENEWAL / ITEMS
Frontier Rune Crown (Troubadour & Trouvere) [1]
#400986Armor
Frontier_R_Crown_TR
Item stats
- DEF
- 60
- Slots
- 1
- Weight
- 100
- Armor level
- 2
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 265+
- Jobs
- Bard Dancer
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- Restricted: Dropping, Trading, Cart storage, Guild storage, Mail, Auction
No description is available. Available properties and effects are shown below.
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,4*(.@r/3);
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",7*(.@r/4);
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",7*(.@r/4);
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",7*(.@r/4);
if (.@r>=7) {
bonus bLongAtkRate,10;
if (.@r>=9) {
bonus2 bAddRace,RC_All,15;
bonus2 bAddRace,RC_Player_Human,-15;
bonus2 bAddRace,RC_Player_Doram,-15;
bonus bPAtk,7;
if (.@r>=12) {
bonus bNonCritAtkRate,15;
bonus bVariableCastrate,-10;
bonus bBaseAtk,50;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,5;
if (.@g>=ENCHANTGRADE_C) {
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
if (.@g>=ENCHANTGRADE_B) {
bonus bLongAtkRate,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddSize,Size_All,15;
}
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@sum = getequiprefinerycnt(EQI_HEAD_TOP)+.@r_weapon;
if (.@sum>=24 && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A) {
autobonus3 "{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,\"WM_SEVERE_RAINSTORM\",-1500; bonus2 bSkillAtk,\"WM_SEVERE_RAINSTORM_MELEE\",150+75*.@r_weapon; bonus2 bSkillAtk,\"TR_ROSEBLOSSOM\",20; bonus2 bSkillAtk,\"TR_ROSEBLOSSOM_ATK\",20; bonus bNonCritAtkRate,2*.@r_weapon; bonus bLongAtkRate,8*.@r_weapon; }",1000,15000,"TR_MYSTIC_SYMPHONY";
}
bonus bNonCritAtkRate,15;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",25;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",25;
Set 2
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@sum = getequiprefinerycnt(EQI_HEAD_TOP)+.@r_weapon;
if (.@sum>=24 && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A) {
autobonus3 "{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,\"WM_SEVERE_RAINSTORM\",-1500; bonus2 bSkillAtk,\"WM_SEVERE_RAINSTORM_MELEE\",150+75*.@r_weapon; bonus2 bSkillAtk,\"TR_ROSEBLOSSOM\",20; bonus2 bSkillAtk,\"TR_ROSEBLOSSOM_ATK\",20; bonus bNonCritAtkRate,2*.@r_weapon; bonus bLongAtkRate,8*.@r_weapon; }",1000,15000,"TR_MYSTIC_SYMPHONY";
}
bonus bNonCritAtkRate,15;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",25;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",25;